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Messages - 32
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41
Pixel Art / Re: Lumberjack: First-time artist
« on: September 03, 2017, 09:48:13 am »
You don't want to inbetween your motion equally the whole way through the arc. You want a slow build and quick release of energy. So you would have more frames as the axe reaches above his head, making it slow down. And then you would slam straight into the bottom of the arc the next frame with the axe in the log. You may even want to have the axe overextend its final position, first burying deeper into the log and then the next frame popping back slightly to it's resting position.

42
General Discussion / Re: Official Off-Topic Thread 2017
« on: August 31, 2017, 09:24:10 pm »
Hey guys, I'm doing a little charity drive for Hurricane Harvey. Would be great if anyone could help spread the word ;D https://twitter.com/AngusDoolan/status/903561273324912640

43
General Discussion / Re: What to offer?
« on: August 24, 2017, 10:45:17 am »
That really depends on what you expect to get out of the $100. No one is working for $100 for a full time month of work but if you want to pay someone for a half day once a month I'm sure you'll find some takers.

I think I would have to see what these towers look like but 12x12 is so small I can't imagine anything drawn in that space taking more than 5 or 10 minutes. If you have an extremely low resolution low detail art style then yes you can fund that on pretty low resources.

That same $100 wouldn't go anywhere in a larger project though. $35000 is not much. Consider a full sized game project will require several people to be employed full time for years. Even at entry level wages $35000 is barely going to pay for one of them for a single year.

Competitions which are for your profit are not really something I'd advocate. You're expecting people to essentially do free work for you so you can pick the best one. That's not good for the artists and you definitely aren't going to be getting the industry's finest turning up to make art for you under that system.

Just post up your offer, say how much you are offering and how far you expect that to go. Leave it up to the artists to decide what is fair. Take a look at Cyangmou's guide to see how many hours $100 can buy.

44
I think everyone experiences this when they start. The only thing you can do is remember everything is practice, there will always be faults because you will never be a perfect artist. As a beginner you'll find that often it's extremely difficult or even impossible to create what you see in your mind but that is okay, no one becomes a great artist overnight. You need to accept that it will take many years before your skills have reached a level where you can create anything you want, but just trust that every bit of work moves you a step closer to that day. For now just do what you can, try lots of different stuff and always push yourself.

Your work is really good for a beginner so I wouldn't stress too much about whether you've got the talent. If you have an idea I recommend not starting with the impression that this drawing will eventually be the final drawing. Experiment on paper and in pixels, delete your work and start over, try different things. If you put too much pressure on the idea that you need the first drawing to be right you'll always hit a wall. Create many drawings and choose the best one.

And sometimes it is fine to abandon work. If the piece is really working out and you're enjoying it you'll always have the drive and energy to finish it. Treat your current period of work as experimentation and learning, rather than stressing about creating high quality completed works. If you're having trouble focusing I recommend just opening up your art program. Don't give yourself anything that will distract your eyes or your hands. Listen to music, podcasts, audio books etc. If the blank page is there and you're enjoying yourself you'll draw eventually ;)

Also just one simple quick tip for critiquing your own work: Flip it horizontally. You will see it with fresh eyes and will be able to pick out the problems far more easily.

45
Pixel Art / Re: Violett Valkyrie - Shoot & Idle
« on: July 31, 2017, 01:26:02 am »
I read the character as female just fine. I have found that, unfortunately, unless your female characters are the aforementioned hourglass shape you're going to get a lot of people assuming they are male. I recommend NOT forcing your female characters into that one body type. Women come in all shapes and sizes too. You can make it clearer through portraits, in game text etc. Just calling her a Valkyrie made it pretty obvious from the start.

46
Pixel Art / Re: Violett Valkyrie - Shoot & Idle
« on: July 28, 2017, 11:51:35 pm »
Generally speaking with something like a sword you want to keep each "step" of the pixel the same length. So ideally completely straight or 45 degrees like you have now. But you can also do something like 2,3,4... pixels per step. These positions are generally where you want the animation to "rest" however once you're in motion it isn't so important. Generally you just want to keep the line relatively straight (or not, depending on the animation style)

Use the line tool :y: If you're using graphicsgale hold Alt to lock the line to a even step. Other pixel software may have a similar function.

In regard to your animation in general, add an anticipation frame. This is a frame before the animation where the character moves in the opposite direction, like "winding up"

47
I think your best bet is to first find someone familiar with FaceRig software and get them to give you a list of what artwork they will need to set up what you want.

It's possible that you will find an artist that does both that and is a pixel artist but I think that is a bit of a long shot. Most likely what you want to be bringing to the pixel artist is just a list of what artwork and animation you need specifically and then you can hand that to someone who can set up the actual system.

48
Pixel Art / Re: How Much Does Animation Work Cost?
« on: July 24, 2017, 11:27:57 am »
Yeah $500 doesn't sound too far off for a decent artist, you'll certainly get offers. It's going to be different for each artist and each character but generally about half an hour to an hour per frame is going to be adequate. If it were me quoting this I'd probably be looking a little bit higher, around $750-$1000 but I personally only work by the hour because this kind of thing is so hard to estimate before you've started.

Good luck and I second MysteryMeat on saying the effort is appreciated ;D

49
General Discussion / Re: Official Off-Topic Thread 2017
« on: July 23, 2017, 03:03:22 am »
Wow I just found out about this photobucket external hosting thing. Kinda switched to imgur already but still who knows how many images on the forum are going to be dead now, mine and many others :'(. I hope this hasn't decimated the featured threads.

50
Pixel Art / Re: Pearl Animation Crit
« on: July 21, 2017, 12:12:00 pm »
Your timing on everything is very stiff. All the action happens on the same frame. You might find it more interesting to offset the motion of some parts by a frame or two. Looking great though ;D

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