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11
Pixel Art / Re: Unsure Robot guy
« on: June 19, 2008, 08:56:17 pm »
Okay, I will work to improve the body language, less colours, and more robot-ish  :)

Thanks for all the suggestions, it really helps! ;D

Oh, by the way, this is a little off-topic, but can I post games I create in the General Discussion forum?

EDIT:
I made something else. It is supposed to be a robot in some dark tunnel, not sure if it turned out all that well, but it looks OK, I think.

A bit dark right now, and personally I don't think there's enough contrast. Not too bad otherwise. However, I think you should go back and work on the first piece more before moving on to another one. :P

12
Pixel Art / Re: Nuclear Ocean sprites
« on: June 19, 2008, 08:49:00 pm »
Looks pretty good, I personally think the border is fine.

The turtles head and neck look a little odd though. It looks almost as if the turtles head is coming out of the top of the shell, where with most turtles (I think..) their necks seem to come out beneath the shells top: Refrence

The shark may look a bit better if his/her mouth was closed. Just a personal opinion :P

Otherwise, I think they are pretty good  ;D
lol, that's what I was going for with the turtle head, but I can see now how it looks weird. I'll have to fix that.

Also, I think you're right about the shark. Besides, I need to make sprites (just single frames) of each animal attacking, so the open mouth will work for that.

And lastly, I added a couple new animations just after you posted.

13
Pixel Art / Re: Nuclear Ocean sprites
« on: June 19, 2008, 06:57:07 pm »
One thing I would advise thinking about a little more (if you haven't) is the fact that you're using both double-thick outlines and a lot of dithering. This is a bit of a strange choice to me since the outlines are very clean but the shading/coloring is very rough; to me, these are two ideas that don't share space together very well.

Really? I thought it was a good blend of the two, especially on the turtle... I'll try doing one that looks cel-shaded and compare them.

The other thing I'd like to comment on is your animation. I really like the tentacles but the rest seems very rigid and stiff, because you tried to reuse as much of the first frame as possible. The worst offender is the nose that grows and shrinks. It looks like you're going for some stretch-and-squash which I think is a great idea considering the style of the characters, but if you're going to do it you shouldn't be afraid to go all out and have some fun with it.

This is a very poorly and hastily made example, and it's a bit exaggerated for the sake of demonstration; resizing like this should always be cleaned up afterwards but I just wanted to get the general point across.


Wow, that looks way better! I'll defintely have to do something more like that. Amazes me that such a simple change makes such a huge difference. Thanks for making that edit. ;D

14
Pixel Art / Nuclear Ocean sprites
« on: June 19, 2008, 12:46:47 pm »
Hey Pixelation! Haven't used this account in sooo long, but I've been doing more pixel art lately, so I figured I'd start posting again.

These are the main character sprites for a game called Nuclear Ocean I started working on:


Also, a swim animation of the squid:


The game is a side-scrolling shmup, so I know that the squid is at the wrong angle. Here's the story behind that: the game was originally going to be a top-down, vertical shmup, and the squid was the first one I worked on. Anyway, does it still look good with the rest of the sprites, or should I change it?


6/19: New death/hurt animations for the fish, shark and turtle:
       
Not sure what to do for the squid, seeing as they don't have skeletons... Any suggestions?


More animations/HUD/attack sprites coming next.

15
Pixel Art / Re: My fakemon
« on: August 22, 2007, 03:34:09 am »
The style is way off...perhaps more studying of some references would help? If you're gonna make fake pokemon, they should be in the style shouldn't they? I don't understand why you wouldn't.

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General Discussion / Re: Official Off-Topic Thread
« on: August 16, 2007, 07:58:30 pm »
I've never experienced any speed problems with this site, and my computer's not that good. (Not sure how much memory though.)

17
Pixel Art / Re: Just some emoticons
« on: August 15, 2007, 12:48:54 am »
Nice work, all very readable. Maybe a bit pale, but it works good with these, I like the style.
The skull's pretty awesome. :y:

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General Discussion / Re: Official Off-Topic Thread
« on: August 14, 2007, 08:26:06 pm »
Yea, the Pokemon trainer seems pretty interesting, I just don't like how you have to change pokemon:
Quote
If you keep fighting with the same Pokémon, or if you change them out too often, it’s not so good for the Pokémon.
Not too pysched about this character, but at least they finally started announcing new characters again. Ike was quite a pleasant surprise.

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General Discussion / Re: Takam's mistake.
« on: August 14, 2007, 02:42:19 am »
There is in my eyes - and I've been doing this for a long time - no doubt that Takam referenced that image. Down to the ornamental patterns around the brick contour of the walls. Benefit of doubt is one thing, actively disbelieving insurmountable evidence in order to give me a hard time, completely another. I don't think anyone taking this seriously cannot spot the lift.
No no, I understand that part, it's obviously based off that pic. What I meant was that you should have given him the benefit of the doubt, since it was possible he wasn't trying to claim the ideas in the image as his own, which as he just said, turned out to be the case.

20
General Discussion / Re: Takam's mistake.
« on: August 14, 2007, 01:41:54 am »
I am not professional, nor did I claim to be. I don't do my part to maintain Pixelation out of any professional desire, I am not getting paid nor do I play by that invented set of rules you have in your head about what 'pro behaviour' is. I was brought on board to maintain rules, and where I come from when people mess up they own up and carry on.

Being a moderator, you have to act in a professional manner to set an example for other members. I did not mean professional as in payment, or anything relating to a job whatsoever, and I'm sure you knew that. I meant professional as in not starting a thread to yell at someone because you have no respect for them.

Quote from: sharprm
Obviously it would be better if he posted references. However, he didn’t ask for critique on his buildings, only on the water. It therefore seems he was not directly taking credit for the mood of piece/design of building. A full apology seems unwarranted.
I completely agree with that. Helm, you could have PM-ed Takam and discussed this issue before making this thread. Ever heard of benefit-of-the-doubt? Takam doesn't seem like the type to copy artwork, something I'm sure we can agree on.

And what about sharprm's duel idea? You've convieniently avoided that.

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