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Messages - Arachne
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301
Pixel Art / Re: [WIP] Madam Drew and Ridiculus
« on: June 28, 2007, 09:59:42 pm »
Yeah, I think I'll leave the orange there for now.



OK, I made some changes to the jester's head, so now it's less malformed. Still working on the face. He looks so peeved :D

302
Pixel Art / Re: [WIP] Madam Drew and Ridiculus
« on: June 27, 2007, 09:57:09 pm »

OK, candles should look better now, and I've shortened Drew's fingers. Not sure what to do about the other hand, though :-\
Quote from: Faceless
Having the Jester in front of the Fortune Teller looks very odd. Presumably her crystal ball is balanced on a table (or something similar) and as such the Jester seems to be standing too close/far forward. I think it would also help with the composition for the Fortune Teller to overlap the Jester.
Well, I wanted her a bit more in the background, but I'll see what I can do :) He's already pretty tall, so I guess that's not really a problem either way.
Quote from: Faceless
Like others have said the Jester's hand is weird, and has no reason to be extended like that; making the pose seem very unatural.
Yeah, that's his "ew" pose :D I'm going to add a stack of books or something similar next to him with something icky on top. I hope it'll make more sense then.

Edit: Something more like this?


303
Pixel Art / Re: [WIP] Madam Drew and Ridiculus
« on: June 27, 2007, 08:15:22 pm »
Thanks, I'll get that pinky fixed. And I just noticed that the ball is shaped oddly, too. Oops :D

304
Pixel Art / Re: The Reaper.
« on: June 27, 2007, 12:44:27 pm »
He's cute :)
Your anti-aliasing seems a bit random as it is now. Especially the diagonal lines seem fuzzy. I suggest reading some tutorials on AA to better understand how it works.
How about giving him a more interesting pose? Turn the scythe around, make him seem like he's ready to use it. :D

305
Pixel Art / Madam Drew and Ridiculus
« on: June 27, 2007, 12:28:12 pm »

More fun with Arne's palette :D
I'm going to draw some jars of bat wings or something for her later.
11 colors.

Edit:

Added some candles and a jester. I drew him a few years back, so his anatomy was a bit odd in places, but I think I fixed most of it :)
14 colors.

Edit2: Latest (and final?) version:


:D Thanks for all the help, guys!

306
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: June 26, 2007, 10:28:33 pm »
I ended up doing what Helm did (topmost ramp), but I wanted to keep my purple.


I have yet to brighten those dark shades. I think my next project needs to be Sunny Sunflower's journey to the Sun :huh:

307
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: June 25, 2007, 04:10:05 pm »
I tried to do something about that blue, too. Just changed the hue. I do like things dark, so I suppose it's less useful as a generic palette in that respect.



Helm's edit to the right:



Edit: There's a chance I might have my monitor calibrated too dark, now that I think about it. :blind:

308
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: June 24, 2007, 09:04:49 pm »
Thanks, Helm :) Yeah, I tend to go a little crazy with it once I get started. :huh:

This is what I'm using now. More contrast :D


309
Pixel Art Feature Chest / Re: Generic 16 color palette
« on: June 23, 2007, 09:59:14 pm »
Neat. I've been wanting to make a 16 color palette of my own, but I didn't quite know where to begin, so this is really helpful. ;D

I played around with it a bit and probably ended up with something too dark because of the black background. I'll see what happens when (or if :crazy:) I manage to put together a decent mockup.



Here with your latest version:


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