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Messages - Ryumaru
Pages: 1 2 [3] 4 5 ... 165

21
You are the boss! I'm only halfway through and already floored. Thanks for sharing <3

22
Welcome Amonn, Truevector! As well as Goodypundit, Oxnut, Railslave, and Darkri! Sorry we didn't get to you sooner  :blind: Enjoy ^_^

23
Challenges & Activities / Re: The Daily Sketch
« on: March 18, 2018, 09:20:48 am »
Damn wolf you're a beast! Must get lonely in here sometimes. How long do you usually spend on these sketches?


24
General Discussion / Re: Pixel art as a job?
« on: February 10, 2018, 10:10:59 pm »
Good luck! Work hard and enjoy the ride :] Continue to show your work here and and we'll help you grow as much as we can!

25
General Discussion / Re: Hi, I recorded a video of myself pixelling.
« on: January 16, 2018, 07:34:39 am »
Thanks for sharing! I was completely unaware of the painting and it's story.

 Your process looks very logical, with just the right amount of search. It's interesting seeing the coiner of cluster theory work- and seeing the evolution of the palette throughout the image's creation makes me aware of my own lack of experimentation- perhaps in small part due to my software of choice ( photoshop).

Would you mind if I shared this on the pixelation twitter?

26
Job offers / MOVED: [PAID] Pixel Artist Looking For Work
« on: September 24, 2017, 07:52:12 pm »

27
Pixel Art / Re: Concept Art for Square-style RPG
« on: September 22, 2017, 11:06:41 pm »
I just edited your post to show the image with the [img] tag :] A usually fool proof way to do it is to right click on an image and choose " copy image address" and paste it in between the tags.

28
Pixel Art / Re: [C+C] [Feedback] NES 8Bit Pokemon
« on: September 16, 2017, 01:44:09 am »
As a note, I personally like to think of Commercial Critiques as perpetually active! Lots of cool stuff happened in the Pokemon CC, and I'd never be opposed to more of it happening!

As for your piece, is there any reason you're going with such small sprites? Very few games would have such a screen: sprite ratio except for maybe some tactics games.

Here is a hack make of Pokemon Yellow for NES, utilizing graphics from multiple series that might be of interest:

https://youtu.be/trdKWhn8l_A

29
It's been a long time since the actual resolution of a screen mattered for pixel art. As long as people are looking at 2D screens, pixel art will be a viable, if niche, medium.

30
Pixel Art / Re: Naval Battle scene
« on: September 13, 2017, 01:36:18 am »
This is beautiful! Great to see your process and preparation, basically a full fledged illustration done in pixels! I did prefer the earlier, simple clouds, but this solution works too. Thanks for sharing!

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