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Messages - Ryumaru
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Pixel Art / Re: 8-Bit Pixel Art of Chun-Li
« on: August 12, 2018, 11:20:05 pm »
Heh, well I'm not sure if that's the right message to take from my edit, but as you do more work you will definitely get a better sense of what you can do with limited scale and colors. Some details which may be considered " minor" in terms of scale or contrast, are nevertheless iconic for someone's design, and usually worth getting in ( embroidery on her chest, hair decoration, and the sheen on her hose I felt were worth fighting for). Here is a simplified version of my sprite with some of these details taken away and even the 4th added color removed; I think my original is better, but the foundation and readability of the pose and character are still basically there:

Pixel Art / Re: 8-Bit Pixel Art of Chun-Li
« on: August 12, 2018, 10:29:45 am »
Hey there, I saw your post about your goals for pixel art, and that you're starting from the bottom with 8 bit, I think that's a great idea ( maybe even try 1 bit at some point?)! You've done a good job at fitting all of Chun Li's costume details at such a small scale, but I think there's more you can do with the sprite, namely the pose and shapes. In my edit, I tried to more closely follow the reference, which leads to a stronger stance; don't try to fix it if it's not broken!

Since you're inspired by NES sprites; It might be useful to start thinking of your canvas sizes in multiples of 8x8, as that was the size of a single "sprite" on the console; of course many 8x8 sprites were often put together to create the full image of what we know as a "sprite".

If you haven't seen it already, Kasumi has a great post on NES  in the restriction guide thread:

Also, this might be a bit advanced for where you're at currently, but I was interested in making a tracing to breaking down the Chun Li cosplayer into basic shapes. Some skill in drawing will definitely help you to improve your pixel work

Great start, especially seeing how new you are to pixel art, good luck on your journey!  :)

You are the boss! I'm only halfway through and already floored. Thanks for sharing <3

Welcome Amonn, Truevector! As well as Goodypundit, Oxnut, Railslave, and Darkri! Sorry we didn't get to you sooner  :blind: Enjoy ^_^

Challenges & Activities / Re: The Daily Sketch
« on: March 18, 2018, 09:20:48 am »
Damn wolf you're a beast! Must get lonely in here sometimes. How long do you usually spend on these sketches?

General Discussion / Re: Pixel art as a job?
« on: February 10, 2018, 10:10:59 pm »
Good luck! Work hard and enjoy the ride :] Continue to show your work here and and we'll help you grow as much as we can!

General Discussion / Re: Hi, I recorded a video of myself pixelling.
« on: January 16, 2018, 07:34:39 am »
Thanks for sharing! I was completely unaware of the painting and it's story.

 Your process looks very logical, with just the right amount of search. It's interesting seeing the coiner of cluster theory work- and seeing the evolution of the palette throughout the image's creation makes me aware of my own lack of experimentation- perhaps in small part due to my software of choice ( photoshop).

Would you mind if I shared this on the pixelation twitter?

Job offers / MOVED: [PAID] Pixel Artist Looking For Work
« on: September 24, 2017, 07:52:12 pm »

Pixel Art / Re: Concept Art for Square-style RPG
« on: September 22, 2017, 11:06:41 pm »
I just edited your post to show the image with the [img] tag :] A usually fool proof way to do it is to right click on an image and choose " copy image address" and paste it in between the tags.

Pixel Art / Re: [C+C] [Feedback] NES 8Bit Pokemon
« on: September 16, 2017, 01:44:09 am »
As a note, I personally like to think of Commercial Critiques as perpetually active! Lots of cool stuff happened in the Pokemon CC, and I'd never be opposed to more of it happening!

As for your piece, is there any reason you're going with such small sprites? Very few games would have such a screen: sprite ratio except for maybe some tactics games.

Here is a hack make of Pokemon Yellow for NES, utilizing graphics from multiple series that might be of interest:

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