Hello all, Here's a thing I've been working on. I would like it to fit NES restrictions to the point where it could potentially exist on the console ( please disregard the non tile based text for this matter, as it's just for presentation, but I guess a tile based character alphabet would be 26/256 tiles in memory right?). Comments and general critique are welcome, especially when it comes to the portraits and restriction optimization. If you're lucky I might show my awful attempt at a more close up version of Griffith to match the one of Guts. Also, I will be making a new sprite for Guts to fit the original scene, this one just kind of happened and I thought it was pretty good.
full mockup:
full mockup once I remembered the shared tile color rule:
background only:
Griffith sprite:
Griffith sprite with overlay:
Could definitely use some optimization for his overlay, I'm sure there's a much more clever way to do it. I'd like to save as many sprites as possible for effects and such.
Thanks for viewing