Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Ryumaru
Pages: [1] 2 3 ... 165

General Discussion / Re: Pixel art dying?
« on: June 27, 2020, 12:59:59 am »
Locking this thread as no valuable discussion is happening, and I will be looking into the claims of miarapixelart stealing other artist's work.

Job offers / MOVED: Contract Template
« on: May 02, 2020, 12:31:16 am »

« on: May 02, 2020, 12:29:15 am »

Cool little sprite! You could do more to get a glowey feeling, and if the light is on, the crack will likely be light as opposed to dark! Perhaps like this:

Pixel Art / MOVED: Question about hiring an artist.
« on: March 07, 2020, 12:20:20 am »

Job offers / MOVED: [UNPAID] Pixel artist for a background image
« on: January 17, 2020, 05:56:42 am »

Pixel Art / Re: Critique requested on RPG tile set
« on: November 01, 2019, 06:23:55 am »
You should now be able to attach or link to the image in question :]

Pixel Art / Re: marine : Jacked up and good to go !
« on: October 04, 2019, 10:07:25 am »
You're doing quite well for how new you are to pixels! I can already see a sprite like this being game viable. More contrast and polish would help, the latter of which the technique comes in time. Study sprites from games you really enjoy and see how they make things pop.

Pixel Art / Re: 8-Bit Street Sharks
« on: February 26, 2019, 09:04:23 am »
So I actually think your first attempt was the best, and is a solid improvement over your previous sprites, it looks clean and I could honestly see it working in an old NES game. You did especially well given the difficulty of something like this, even I had a hard time sorting this one out! Your second attempt fixed some issues, like giving him a bulkier upper body, but also created new ones: an oddly separated fin, and less clear limb position- I tried to get the best of both worlds.

- Enlarged the sprite to fit in 32x32, a common size. This allowed me to maximize his upper body to get proportions similar to the original character
- Let the fin blend into the back in a logical manner
- attempted patterning and shadow, alongside an indication of his brow

hope this helps, and keep pixeling  :D

Pixel Art / Re: [Feedback] [C+C] Characters for a NES-style platformer
« on: December 28, 2018, 12:26:50 am »
Hey there, lovely sprites and good progress in the thread! noodling with little pixel changes is fun for everybody ^_^

The biggest issue I see is the flat faces- the dude almost gets away with it as it gives him a strong jaw, but on the little girl it almost looks like an unflattering mask. Loni had a good solution in his edit.

Also on her legs you've gone straight past pigeon toed and into broken/ out of socket territory. Something more subtle will look and function better.

I tried two different face solution, one bigger and one smaller- which can change the perception from cuter to more realistic:

Pages: [1] 2 3 ... 165