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Messages - PypeBros
Pages: 1 ... 4 5 [6] 7 8 ... 122

51
Pixel Art / Re: [C+C][WIP] mini Airships
« on: July 31, 2015, 07:40:49 pm »
I have the feeling that this dark art line tends to flatten your sprite. You might want to use more like tinted/light-source-dependent art lines to reduce their stress on your sprite, like in the last steps of the reference below:
 
(sorry, don't have a smaller yet illustrative example at hand).

52
Pixel Art / Re: [C+C] Bear Pixel Character
« on: July 26, 2015, 09:13:51 pm »
He's a nice bear, I can read that. You've done a great job.

His "hands" might be missing, but I haven't checked reference bear picture lately.
I'm a bit unsure at the lighter shade under his scarf. If he's got a skin belly, maybe it'll work. If he's supposed to have a winnie-style belly, likely the part that would catch light would be lower.

The desaturated blue doesn't really convey "it's a black bear", but that doesn't seem completely odd either (I never thought of Balloo as a black bear, anyway). The outline color seems appropriate, but it can truly be told only when placing the character on the sort of color he's expected to stand against.

The way the scarf sticks out of his neck is a bit weird. Even with strong wind, you'd see more movement than this, imho.

You seem to have given him antromorpic-sized legs. Bears legs appear to be much shorter compared to their body, as far as quick google image and Balloo references can tell.

HTH.

53
Pixel Art / Re: [C+C] Dizzy Fly
« on: July 26, 2015, 07:36:31 pm »
perhaps the background (especially in the 1st screenshot) shouldnt have as much contrast to distinguish depth
seconding that. You have your oranges crying for some anti-alias on their edges on 2nd screenshot, too.
I think flies don't fly with their legs extended, too. That would help to hide them for collision guess by the player, too.

Imho, a dark line between the bricks and the spikes on the 1st screenshot would make the scene more comfortable to look at. Possibly it would be good to have more contrast on the candy things. All your colours are very close value-wise.

--
^ BW conversion, will help you seeing whether the scene is readable. -- ways to improve readabiliy ^

Now, to be honest, the background tiles could use some work. They're very irregular, with excessive dithering. The skelettons size compared to the fly might break the illusion that we're a fly.

I suggest you post 1:1 assets in additions to mock ups / screen shots, next time. It will make edits & reviews much easier.

54
Pixel Art / Re: Book shelf background
« on: July 25, 2015, 02:33:35 pm »
And there is no exact question from your side to answer.

True. I have the feeling to explore a new territory blindfolded. I have never tried something that big, so I do not find what question to ask beside "am I going in the right direction".

Now that I'm at this level, I think I could use someone's eyes to spot places that have been "polished" and that still look like random garbage pixels to you.

Thanks you two for your support, anyway.

55

Bilou's School Rush, a homebrew for Nintendo DS you can get good at ...

Quote
I don't know if some of you guys played this but fool made very interesting game some time ago with exceptional art as always. My recommendation for enjoyment. :)  http://www.dojo.com/game/knight-fall
Fun and very well drawn, indeed ... I get flickering issues, unfortunately.

Quote
Warning very loud. This was from a very long time ago.
Batman chased by robot bats :P

56
Pixel Art / Re: Book shelf background
« on: July 25, 2015, 10:43:16 am »
Do you people actually see those red books in the update posts, or do I have some remote filtering I'm not aware of at the hosting website ?

Is it just summer ?

57
General Discussion / Re: Fassous 2d gameassets provider
« on: July 25, 2015, 08:26:11 am »
Hello, Fassous, and welcome. Good luck with that assets provider activity

Artistic-wise, there are plenty of nice things (the castle, for instance), but plenty other things could use improvement. My major concern would be the lack of unity in the scale and light source:

- barrels size compared to characters (barrels could be at least as large as your shield)
- doors size compared to characters
- right-lit stone (grave?) vs. left-lit tree (with exaggerated highlights for such a distant foliage).
- front-view castle vs. 3/4 view on the other building (farm?)

You could have a more interesting castle if you broke from that square-ish silouhetto. You gave it a nice texture, but little to define its overall shape.

There's something imho quite wrong with your bird. I cannot name it yet, but I think its shape isn't properly defined, and that the colors you picked merge together into a single blob with an outline.  Have you used a reference, for that one ?

58
Pixel Art / Re: Book shelf background
« on: July 20, 2015, 08:53:14 pm »
--
One more book polished... And another one. Almost done for the laying books.

59
Pixel Art / Re: Book shelf background
« on: July 12, 2015, 02:52:35 pm »
50% of the books done, now... I hope you do not mind the bump.

60
Pixel Art / Re: rocky platforms [WIP]
« on: July 11, 2015, 07:36:21 pm »
unless I'm mistaken, you just darkened the lower half altogether. I was suggesting that lower half of *individual rock* gets globally darker because the light comes from the top. You haven't addressed the contrast of the top line of rocks, imho -- unless your background is a dark environment, of course.

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