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Devlogs & Projects / Re: Who is doing a pixel art game ?
« on: June 05, 2016, 01:33:15 pm »
Oh, btw, for those who haven't played it yet, but wanted to, there's an updated version with better sound effects.
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(And I know everybody make the mistake, but it's "Tipyx" :p)Oops. Sorry for that.
Way to go, Pype.Indeed. I counted 1 year for the pixel art, 1 year to get the engine ready to animate all the characters, 1 year game design, and finally 1 year to tune the gameplay. Plus 6 months so far for UI, powerup feedback, difficulty selection and things like that. Of course, these are "hobby years", not "indie years"...
You've been working on this for a few years. Must feel great.
... and I'm in love with your blog. So much nice content.Thank you ^_^
didn't realise DS emulation was so system-intensive !Many newer console could only be emulated with code translation from their native binaries to the host processor. Just like Java's just-in-time technology. Afaik, desmume don't do that (at least not by default) and has to emulate 100MHz. Each and every little instruction. Plus GPU and sound mixing.
Only problem is, I'm getting a lot of slowdown when theres a few objects on screen. Is that an emulation problem?I hope this is only an emulator issue. It should be. Unless your version of DeSmuME is different from mine, it should display the frame-per-second in the title bar. If you see it falling below 60fps, then it means the emulator cannot keep the pace. maybe you can disable scaling / anti-aliasing to get more FPS.
I'm working on a pixel art game but nowhere near done. god knows when itll be finished. I imagine theres a lot of people here in my predicament XDI admit I was more meaning "who is doing a game with pixel art" than "who is doing pixel art for a game". The latter is easies to spot from the C+C threads in the "pixel art" section. But good luck with your project anyway
Its a DS homebrew game, PypeBros? Looks cool! Does it run on an emulator because I don't have a ds flashcard!It is indeed a homebrew. I updated the first post with a download link to the NDS. It should work quite well in DeSmuME and my brother managed to have it play quite decently in DraStic emulator for Androïd.
I am working on a game called Ghouls in the Neighborhood ... I'm making it with my own game engine. I'm targeting Linux and Windos, but I don't know about making for a retro consoleThe engine seems to have many nice features already. Like the way you force your way around the tree. What I love in "retro" consoles is how they take care of screen layout for you with their separate hardware layers. If I wanted that for any screen-buffer-based platform, it would need tons of copies ...