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Messages - PypeBros
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Pixel Art / Re: Platformer Mockup
« on: August 12, 2007, 06:57:07 pm »
1. your status bars seems oversized compared to the items in the game
2. the golden coin make me think more at a shield than a golden coin at first sight. I'm not that convinced that a "X" on them is appropriate
3. the little hearts might have a more heart-shaped look (they're a bit suggesting a gem instead :P)
4. not so sure the blue-sky-raster is such a good idea with that little colours. I'd say a flat blue sky with clouds or hills would bring something more interesting

but go on ... don't fear to make the ground higher at some place: it will be more interesting to comment ;)

Pixel Art / Re: Poppin Mockup Continuation
« on: August 10, 2007, 10:23:18 am »
doh. i thought it was a "right-wall" tile i was editting, rather than "left-wall" as on the mockup  ::)
they should be skewed the other way, of course. and the corner tile will probably require more attention (mine was a very Q&D edit  :D )

@ the water edit, i just skewed the ground lines a bit...

Pixel Art / Re: Poppin Mockup Continuation
« on: August 10, 2007, 09:41:13 am »
very nice altogether, and your new doors are quite a success.
On your second picture, you might want to double-check the "vertical wall of dirt" and adjust the perspective.
(see the edit)

btw, i like how you get the minish-cap-style in your trees. If you could post a couple of comments on how you proceeded, i'd be highly interested since i'm not as successful as i'd like with my own attempt

Pixel Art / Re: Gameboy Attempt
« on: August 03, 2007, 03:53:05 pm »
imho, the animated picture is the one that reads and looks the bests ... the thick outline just makes things somehow clumsy and the white super-outline gives an odd feeling that the characters and foes of the game are paper-cuts displayed over a background (many many GB games suffered from this, esp. Disney ones).

Super Mario Land 2 (and iirc other SML) had no such outlines and read quite well.
If you're worried about fruits readability over the background, i'd suggest you try to make them giggle a bit: that typically improves recognition more than any kind of outline scheme you could think of.

Pixel Art / Re: In need of some feedback on game graphics.
« on: August 01, 2007, 11:28:48 am »
There is absolutely no separation of the character from the background. I actually didn't spot the character until I was looking close. Maybe tone down the saturation on the backdrops a bit to fix that.

I'm not so sure it would be that important. The same kind of shiny character & background can e.g. be found in James Pond series . It's not easily readable as a screenshot but the player will have no problem seeing the hero since he'll be virtually doing an "idle dance" while the background stands still...

Archived Activities / Re: Smile 2007 - Part 2
« on: August 01, 2007, 09:41:44 am »
so where is the compo going on ? waiting for more submissions ? voting ?

Pixel Art / Re: Jumping silhouette [WIP]
« on: July 05, 2007, 07:23:41 pm »
a bit surprising to see him doing such a jump without moving his arms ... I guess he has superboots or something.
Otherwise, indeed, try to keep constant horizontal offset between two frames while jumping, and i suggest vertical offset +5, +4, +3, +2, +1, 0, -1, -2, -3, -4, -5  as frames goes on. It usually gives good physics feeling ^_^

Pixel Art / Re: [WIP] 16-color mockups!
« on: July 05, 2007, 07:10:55 pm »
i found them stunning from the start ... and the moon add another gorgeous (that's the word) dimension ... Make sure your character still read well on it, if you plan to have a fullscreen game ...

Maybe one little comment would be that the swamp and ice levels might benefit from an additional tile for "wall edges" to avoid such sharp transition ...

Pixel Art / Re: volcanic skyscape
« on: July 05, 2007, 07:05:31 pm »
(am i the only one to see no image at all ? - winxp+firefox)

Pixel Art / Re: space-man walk-cycle
« on: July 03, 2007, 06:31:42 pm »
there seem to be weird things on the arms and something like a flashing green thing when the front leg is about to move forward again ...

That makes it difficult for judging the rest :-/

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