Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - PypeBros
Pages: 1 ... 116 117 [118] 119 120 ... 122

Pixel Art / Re: Tileset and Animations
« on: May 07, 2008, 07:45:33 am »
impressive artwork. i'm just not quite convinced by the vulture attacking (won't he fall if he stops flapping wings when doing the attack ?) and by the "walking with chainsaw" animation (where the chainsaw seems not be not that solid. Maybe sub-pixel or AA would have help'd us into believe that this is actually a rigid chainsaw oscillating.

if only i could program games...

At, i know a couple of game programmers that wish they could do pixel art. I'm sure we could find people to team with you...

Maybe you could post the palette also so I can see what you're working with?
Erhm. Maybe you want to check the "newsbox" above. Arne's palette is presented there with people trying it on various medium.

I don't see the masochistic pleasure in working with 4 bit color.
I do see an interest to work with a well-crafted palette rather than trying to find out proper colours, but that's just because i'm really bad at picking colours :P

Pixel Art / my little world, monsters! ... [please C&C]
« on: May 06, 2008, 04:15:08 pm »
Hello, all. I'm working on a little "green zone" for a homebrew platformer project on the nintendo DS. I'm a bit "on my own" for the art and code, without a strong artistic background nor digital painting / pixeling guru around in real world, so you guys are my best chance to come with a cute and great world for the game.

So C&C are (more than) welcome.

The overall ambiance of the game is "happy / blue sky" as you'd meet in Zelda: minish cap or Super Mario Bros.

Latest art, please help me improve it

the berry-bat :

Bilou: the main Character

- -- - -

Initially posted prototype screenshot

Tilesets and misc. mockups.

-- - -

Some monsters --

Some changes to outlining and feet on the run. I've actually kept the big ears and added the earring. I tried taking away the big ears and kinda felt like he was losing some of his character.

wow. That one will really be fun to play with... i can't wait to see him shoot a hookshot to reach treasures and slay cannibals with his saber ^_^

Pixel Art / Re: Tree
« on: April 23, 2008, 07:57:45 am »
i'd suggest that you split the leaves in 2 or 3 "plates" rather than a single one like here -- which gives your tree a kind of mushroom style
also, (imho) your trunk should start having branches earlier.

(my reference : )

Pixel Art / Re: GBA SP
« on: January 28, 2008, 09:44:54 am »
looks much better, imho.
Another edit i'd personnally make is to gray the text on the back side.
Right now, they look like a tiny piano keyboard. I wouldn't expect greeked text to have that level of contrast at that distance ...

Pixel Art / Re: Long time since I've pixeled. C/c
« on: December 06, 2007, 11:41:13 am »
i like your punch/kick animations, especially how i get the feeling that that little dude is trying to hit me.

but then, i suppose he should be punching/kicking something that is in front of him, not me. Maybe that might require the attack to use a different perspective ... This way, he'd rather be a "super punch out" hero than a RPG hero.

Pixel Art / Re: The Moon
« on: November 16, 2007, 03:58:55 pm »
it's a bit odd how its bottom (chin? don't know which word would make it) is incurved. maybe you could want to opt for a smoother curve there.

The "orangish" part of the hat could be a bit fatter too (doing a sort of bump), and i'd say you could have a more interesting scene if the moon was indeed staring at the star ...

Pixel Art / Re: tiles that diDNT tile
« on: November 16, 2007, 02:02:16 pm »
maybe that's just me, but i find that perspective quite hard to read ... maybe that's due to the black "top-of-wall" (i wouldn't expect the ceiling to be darker than the floor) or maybe it is really due to the 45-angle look (while my eyes would have preferred 22.5 typical isogrid) ...

Pixel Art / pixel forest [WIP]
« on: November 16, 2007, 01:49:22 pm »

Hello there. I'm trying to create a background for a forest level in a cartoony platformer. I'm drawing inspiration (and palette) from DK:King of Swing background. I haven't put much detail atm, so maybe there isn't much comment to do, but i'm open to your suggestions & critique.

PS: i usually do pixel art in small 16x16 grids (32x32 very occasionally ;-), so this is my first attempt at something sufficiently big -- a sort of draft i intend to refine later.

Pages: 1 ... 116 117 [118] 119 120 ... 122