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Messages - PypeBros
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1161
Pixel Art / Re: Tiles
« on: May 11, 2008, 01:26:47 pm »
it might be a nice "graphical feature", but i think in your case i'd have avoid using the same colours for the tree and the rocks ... that would make us believe the tree is made of rocks too.

i'd also try using isolated pixels for the moss (or bring more noise in it) on the trunk, to make it clearly distinct from any sort of leaves.

1162
Pixel Art / Re: my little world ... [please C&C]
« on: May 10, 2008, 08:37:57 am »
Did you change anything there??  :-\

I didn't mean the ball man, person, thing if that's what you changed.
No, i haven't touched Bilou (the name of the ball).
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I meant (...) that the space that you pointed out in your "look bad?" edit made the platform not look solid/secured to the ground because it "didn't fit".
yep. And to fix that, i tried to move the tree and the extra piece of ground a bit "deeper" in the grass line, to make them better "anchored" in the ground, rather than just "dropped over the ground". I intend to add more "visible" grass around it (like around the tree's roots, but looking better  :P )


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I'm sorry I say things that appear to be completely random.  :-X
np.

1163
Pixel Art / Re: Tiles
« on: May 09, 2008, 02:55:14 pm »
impressive artwork, though there are still some places that clearly do not "tile" well.
i tried to highlight what seems the most problematic to my eyes :


maybe bringing the edges of the pattern in the center of your picture would help to work on this ...

1164
Pixel Art / Re: my little world ... [please C&C]
« on: May 09, 2008, 07:09:12 am »
Out of curiosity. When you write games for DS, what language to you write them in?
The game engine is in C++, and i'm using my own ugly scripts for behaviours, events and things alike (drawing inspiration from how Eric Chahi programmed Another World). Most people prefer to stick to C and use 'PALib', a wrapper around the hardware that makes the DS easy to use even for newbies in C (that still have good background in e.g. VB or similar languages).

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The outline is very dark and is inconsistent with the rest of the piece. For example, the grass does not have a dark outline. Also, the hole in the rock is much brighter than this outline.
okay. I'll work on that.

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It does look a bit...anti-gravityish[?] in my opinion...I think it would look better if it looked more "solid" to the ground.
would something like this do it better ->

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(about the mouth) Think about adding one to make the character more identifiable.
Well, i have to add that the character's programming isn't complete (e.g. sub-sprites for feet and hands aren't there yet). The complete character looks right like the blue ball on my avatar. Does it make it more identifiable or does that one still need a mouth anyway ?


1165
Pixel Art / Re: Tileset and Animations
« on: May 08, 2008, 08:38:50 am »
@[High Templar] Tassadar
yeah i know the issue with the chainsaw, my goal was actually to show it tilting, doesnt work in the right way.
I'd try to tilt not only the horinzontals, but also the vertical stripes of the chainsaw. It's not that easy with your palette (and my limited skills), but you may also want to fade more gradually along the horizontals.
  <-- yours -- edit -->

(hmm. not much convincing, i admit).

1166
Pixel Art / Re: Running animation
« on: May 08, 2008, 07:54:52 am »
(It's me, Male)  :P And the "skirt" is my black shorts
a short would follow your leg much more. Here, it seems to just "stretch" when legs move appart, giving it a skirt look, indeed.

1167
General Discussion / Re: New Astounding Linux Pixel Software
« on: May 07, 2008, 05:38:02 pm »
a good pixel editor on linux would surely be welcome, but i must admit your screenshot isn't that self-speaking atm :P

1168
Pixel Art / Re: my little world ... [please C&C]
« on: May 07, 2008, 01:33:59 pm »
The green background looks boring. Can I suggest you work on a mockup instead of posting WIP in game graphics.
Hmm, well, indeed. the plain green bg isn't meant to remain, of course. i guess i'm too proud of the result and expected it would be graphically convincing that way  :-[
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No mouth for the ball?
as a matter of fact, no. (not unless he shouts)

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The outlines for the rocks above the ground on the edges don't fit.
Not too sure i understand how they "don't fit" ... do you mean ?

1169
Pixel Art / Re: [WIP] Walk Cycle
« on: May 07, 2008, 12:21:49 pm »
i thought of the same remark-about-hips as other, but there is clearly something missing in EvilEye's edit, imho.
maybe instead of oscillating, his hips should twist (or should the shoulders alone be twisting ?)

1170
Pixel Art / Re: [WIP] sword-swingin' goat C+C
« on: May 07, 2008, 12:18:07 pm »
I'm kind of dreading trying to animate this now... :(
well, you're very much likely to end up with a good anim by starting to animate something like the leftmost picture first, and then add details on all frames.

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