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Messages - PypeBros
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1151
Pixel Art / Re: my little world ... [please C&C]
« on: May 19, 2008, 07:27:21 pm »
Anyways, the character "Pod" looked almost EXACTLY like Bilou - he was a blue ball with big, joined eyes, little light blue feet, and little rayman ball hands.  Aside from his similarity to Kirby, to me this type of character has come to represent sort of the ultimate in extremely lazy character design.

I understand ... It's not about being lazy but rather knowing that (10 years ago) we had no real thing to program something much more complicated. With time, the graphical style of Bilou has little evolved (but evolved anyway), but i worked with a couple of friends to build a whole world of other characters around him. A sidekick companion, wise NPCs giving him advices, etc.

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  I would love to see you push the design beyond this stage, and create something more memorable and recognizable!

I'll do my best. I'm especially working on mechanisms to be able to give him a large palette of expressions both ingame and when interacting with NPCs. If you'd like a preview of his "character", you can get a look at the "concept-art" comic on the other side of my blog  ;)

1152
Pixel Art / Re: my little world ... [please C&C]
« on: May 19, 2008, 12:38:18 pm »
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Rather then going from just dark to light add yellow as you get lighter (highlights), also add blue/magenta as you get darker (shaded), this is known as hue shifts as oppose to straight luminosity shifts
tried to apply your suggestion and get an alternate raster to build trunks, and just in the last minute, i realised i used red shadows rather than blue purple shadows :P (with three alternative rasters at varying saturation) ...

They'll hopefully get more convenient for trees than the good'ol Tyrian palette i'm stealing so far. Thanks for the tip.

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English isn't his first language
#true, though i have quite good level to discuss (computer-science) technical issues. However, all that colour/shape/drawing vocabulary is new to me ... and i don't get at all the meaning of sentences like "Don't cop out on this like that"  :-[

1153
General Discussion / Re: New Astounding Linux Pixel Software
« on: May 19, 2008, 06:55:25 am »
it would be a great idea to do a pixelart app for the ds, no need then to buy a tablet (lol)
thanks for the c+c so far!!

I'm on it ;) ... I just need to work out color edition tool ... encoding #rrggbb values with the D-pad is no fun :P

1154
Pixel Art / Re: Tiles
« on: May 19, 2008, 06:52:16 am »
(picked both in an editor to see how you got from 'before' to 'after' ... well, you just edited the whole thing. much to be learned here  :o )
just one thing that feels odd with your edit, Fool, is the thinner sub-roots on the right. That seems just too far from the ground to appear in my knowledge of trees.

But well, that's completely smashing me, so i guess i should better shut up and envy quietly  :P

1155
Pixel Art / Re: ~ Random Pixels ~
« on: May 19, 2008, 06:40:44 am »
i love your backgrounds and color selection. (well, and the little one-eyed ninja robot, of course).

one thing i'm not convinced with the battery thing is the +/- he's got sticked on his face. Given sizes, etc. having it black & white breaks the overall identification rather than it helps. I tried "bluring" them in softer colors, but then i have to add plenty of colors to your restricted palettes, so you might prefer just drop that detail and give hint that it's a battery with other details (e.g. electricity sparks ?)

A last thing you should reconsider (imho) is the y-flipped structure for the top of your mockup. I'd say keeping it the same will make the whole scene more consistent (e.g. light do come from up-left corner for the whole scene).

keep us updated ;)

1156
Pixel Art / Re: my little world ... [please C&C]
« on: May 19, 2008, 06:27:13 am »
Well, honnestly, guys, there's really nothing to get arguing about here.

I need advices to progress, that's certainly a fact. You gave pretty good ones, and i'm grown up enough to take critics the way they are, even if they are as rude as "less interesting than kirby". I'm not doing pixel art "like this" for 10 years, fortunately. I'm just getting back at "pixel drawing" after 10 years, and i'm sure amazed at what you guys manage to do with e.g. Arne's palette.

I don't have such skillz yet, and i'm doing both the code and the gfx on this project, meaning that if i later find someone that's doing better art than myself, everything you see might become "concept art" rather than "ingame art" :P
I just wish people had given crits over the complete character (e.g. the ball with hands and feet), but it's my bad to have posted straight screen capture rather than game mockup, so i can't complaint.

I'll get back to work now, try to integrate your remarks, work on better animation and palette manipulation tools, add rayman-like animation to the main character, and come back when i'll consider to have any improvement.

1157
Pixel Art / Re: my little world ... [please C&C]
« on: May 16, 2008, 06:16:41 pm »

Kill like half a dozen colours. You are using way to many and to little effect
Hmm. Very interesting update. it's a bit hard to me to admit i like the look of your Bilou while i've been giving him a rather "plastic" and highly-saturated look for about 10 years now :P As for the colours, the nintendo DS provides 16 palettes of 256 colours, so i tend to "overuse" some ... I might try to rationalize all this ...

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Use a grey background as the placeholder background, the green you have set on right now is way to saturated and will affect how your sprites seem to look.
Good point. Currently my sprite editor uses almost magenta background (it was supposed to be "stylish"), but it's indeed hard to work with low-saturation colours then ... i'll give grays a try :)

1158
Pixel Art / Re: New game project mockup!
« on: May 16, 2008, 08:18:52 am »
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something is still looking weird in the palmtrees' tops, imho.
as if shading and general shape of the leaves had no relationshipˇ
hm, if you have to make a critic..maby you should have something important to say about it and explain why and come with a conclusion?

Well, sorry, it seems i just didn't made myself clear enough. I'm really trying to help with my 2 cents, you know.

Anyway, seeing the very top of the tree that dark makes little sense to me, and the fact that all leaves "high-reflection" areas appear in circle doesn't match with what i intuitively expect given the shape of a palmtree's leave.
That being said, i suck at drawing palmtrees, so i can't suggest a better way to go, unfortunately, except pointing at some Donkey Kong Country snapshots :(

1159
Pixel Art / Re: New game project mockup!
« on: May 15, 2008, 02:48:00 pm »
something is still looking weird in the palmtrees' tops, imho.
as if shading and general shape of the leaves had no relationshipˇ

1160
Pixel Art / Re: Tiles
« on: May 15, 2008, 02:46:05 pm »
very nice pixels for the extra vines and waterfall, though i have a doubt on how water should "bounce" on the rock.
the shading of rocks as we go further away from the "grass line" suggested me that i'm seeing floating rocks that is large at its top and narrow at the bottom -- which wasn't disturbing me earlier given the SF look of your protagonist (after all, Tyrian shooter is full of floating rocks ;)

But the waterfall suggests something completely different: if the rocks were getting narrower, it could no longer affect water that falls from the "top edges".

hope it's clear enough, i cannot afford illustrating (@work).

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