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Messages - PypeBros
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1141
Pixel Art / Re: my little world ... [please C&C]
« on: May 22, 2008, 10:20:14 am »
a try...

heh. reminds me of loco-roco (is that feathers on his head ?) more than bilou, but nice anyway ... it's amazing to see how every artist has his own style and vision of "a blue ball with eyes".

Btw, i'm trying to depart from Rayman and Kirby gameplay (who have beaten me on the abilities/super-powers i planned years ago), and comments such as "His shape may also be a gameplay mechanic in and of itself; he may roll and require momentum in order to jump." makes me come with a nice alternative: powerups that alter the material Bilou is made of. I'll have fun pixel'ing "steel Bilou" that crash into walls, but indeed needs to gain momentum or "superball Bilou" that bounces again and again (and is more translucent like Zeid's first edit), etc.

Well, anyway. Let's get back to work. I'll keep you updated when something concrete happens again.

1142
General Discussion / Re: Nintendo DS Developer Tools?
« on: May 21, 2008, 02:41:58 pm »
the best known toolkit for the DS is "devkitpro". You can get it at http://www.devkitpro.org/. It is accompanied by small tutorials, including the famous NeHe lessons on OpenGL. For rapid game prototyping, minigames and such, you'll probably prefer installing the PALib over that, unless you  used to code on an Amiga or something alike back in the 90's.

The typical hardware setup will cost you ~60€, i'd say (it'll mostly depend on whether you have SD card already or not).

1143
Pixel Art / Re: my little world ... [please C&C]
« on: May 21, 2008, 10:34:33 am »
PypeBros -> never take the pixel made by other for yourself with 2/3 corrections on it... REcreate it !
#true; though i wanted to quick-test the possibilities. I'll re-create for the game, of course, or it wouldn't be fair (and i'd learn nothing)
yet,
Quote
i definitely needs my editor on DS to be back
hence the quick-edit in the Gimp, which is too unpractical during coffee-break for a complete remake.

1144
Pixel Art / Re: A tileset..
« on: May 21, 2008, 10:23:44 am »
the walking animation should involve more of the legs, imho -- and maybe the lowest part of the torso as well.
Not quite sure what you mean, think you can explain it again more clearly?

(a) is the amount of animated legs in your current anim
(b) is what imho should be animated instead. since his sweat is obviously loose and covers his butt -- which will move too when he'll walk

1145
Pixel Art / Re: my little world ... [please C&C]
« on: May 21, 2008, 07:58:37 am »
<-- tel :: me --> -->
I think i'll saturate the body a little more, though (the DS' colors aren't that shiny), or i'll have to de-saturate my whole palette. It takes more colours (since i didn't re-saturate hands and eyes, for instance), but the whole guy remains under 15 colors.

edit: i gave a try at a small "surprise" animation in the eyes, but it doesn't work as expected. I missed to animate the outlines of the eyes, obviously, and the body as a whole (hands, feet -- noone would get surprised and stay perfectly immobile :P) ... i definitely needs my editor on DS to be back: Gimp is no good for spriting.

edit: @infinity: yes, he's got more "style" that way, but imho, that wouldn't match the 'children-oriented' universe i've got around him  :blind:

1146
Pixel Art / Re: my little world ... [please C&C]
« on: May 21, 2008, 06:30:37 am »
Good post, zeid! The character really does need some unique flair. A specific way I think you could give Bilou some more personality is to simply add a mouth. That's not gonna solve the problem completely, but I think it'll help.

Edit (based on zeid's):


Hope that helps any. :)
I really love your edit. it's impressive to see how close it is to hand-drawn personnality, and the sub-pixel effect in the eyes opens many perspectives in the animation. And, yes, considering the way you dotted the mouth, i think i'll re-work my sprites to show it more (after all, Bilou *has* a mouth. It's just almost invisible when he closes it).

I realise now that my #1 error was probably that i wanted to stick to the 'good old' deep-blue of the EGA palette for Bilou's body, but that color is just too dark to let any detail appear, which forces things like mouth, etc. to be shown in plain black (which is both not nice and hardly readable on dark blue anyway).

(now i need to fix my Sprite Editor damn quickly and push those cute colors of yourszeid in my palette for some testing ;)

1147
Pixel Art / Re: [WIP] Micro Sprites (4)
« on: May 20, 2008, 07:04:31 pm »
nice reviving of 'mystic quest' style ;)

i suggest that you break out the silouhette of the legs for the walking animation (as if the guy was putting one leg ahead of the other, more than keeping them side by side), it will read better, imho.

1148
Pixel Art / Re: my little world ... [please C&C]
« on: May 20, 2008, 02:50:06 pm »
Now, I won't lie to you, ball main characters are the absolute staple of 'hello, I am a programmer making a game for the first time!' types of games. They evolved directly from programmer placeholder art, and they're not a very good idea for a game character outside that context, Rayman legs and arms notwithstanding.

i didn't realised it was *that* common for hobby-developed games :P And, yes, i have to admit that sometimes i, too, hate having that ball as main character, as it's impossible to dress, and every non-trivial pose is a challenge to render properly.

I'll keep on practicing on other kind of characters for minigames, but i have a whole platformer to do for this guy, so i'll go on for this time, provide memorable monsters, movements and fun gameplay ... and we'll see.

(in case i sound "lazy gfx" here, think of it as "redoing-from-scratch-everytime coder" instead :)

1149
Pixel Art / Re: A tileset..
« on: May 20, 2008, 06:42:04 am »
the walking animation should involve more of the legs, imho -- and maybe the lowest part of the torso as well.

1150
Pixel Art / Re: my little world ... [please C&C]
« on: May 20, 2008, 06:38:12 am »
Pypebros: Your character does have personality, but the problem is that visually he's not recognizable. Having a blue ball as your main character is fine and all, but it still needs some unique feature. Since he's pretty much made of circles, I think it'd be best if it was something angular. Perhaps...

bull-headed Bilou ... aouch  :P

Well, if you're talking of "recognizable" in marketting terms (such as any fool on earth can identify the 3 circles defining Mickey Mouse), i have to admit that Bilou would probably be the last thing picked up by a sales representative. Since i don't plan to sell the game (making it will be hard and long enough -- this is long-term hobby project), i don't care too much.

As for the "accessories" that could help give Bilou uniqueness, he used to have some kind of "sunglasses" with antenna and microphone so that he can keep in touch with the Stellar Convention paying him. They're supposed to be a power-up later in the game, but the last time i implemented it (well, i *really* sucked at gfx by that time), i found that he had more personnality without them than with them.

Just out of curiosity, is there something that makes the tiny furballs in "fury of the furries" recognizable in your terms ? Since that game is one of my top references in pixel art, if it is conceptually flawed, i prefer to learn it now :P

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