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Messages - smiker
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Pixel Art / Re: Shooter Mockup
« on: May 25, 2008, 01:49:22 am »
i recognize that i used TARMA forms and poses, but there's a lot of space between that and being a ripper, so dont offense me you all, first have a more strength reason for saying what you are saying
if the icons look like metal slug ones it remains at that: they look like each other, but therefore there are differences, where exactly are you saying i am ripping the sprite?

finalizing this post:

let me say how i did the sprite, after that, you can say anything you want about if YOU think im a ripper or not (sorry but i have been offended very much by that adjective)

1-I need a 32x32 (¡32x32!) sprite for my 32x32 tiled engine, not like metal slug graphics.
2-I make a design of the subject on paper.
3-I'm trying to animate it on paper. I use as reference metal slug  frames, from Tarma, being more concrete.
4-I success with the animation on paper, so i proceed with the pixelation.
5-I do the sprite frames shading them at the best i can in those moments.
6-I post a mockup here for optimizing the look of that sprite.
7-You all come here and call me ripper. Do i really deserve that? I don't think so. In fact, I think i only can be named at worst as inverse engineer due to the fact of reversing the process with the metal slug frames to TRANSFORM them on the design i had previously on paper.

I would like to see if you are yet thinking on that way, and if not, i'm still waiting for some help for the icon.
Thanks. Nice ppl here ¬¬

Pixel Art / Re: Icon/Avatar
« on: May 24, 2008, 03:22:18 pm »
cool design, i have an issue
the mustard is not much pronunciated, i guess you could
make it a bit more visible, cause it's hard to read it at 1x
2: the light on the side of the M-Thing...i think you could extend it a bit
more...maybe a line or two dithered, you know?
it looks cool so far!

Pixel Art / Shooter Mockup [WIP] [NAUSERTIAN game]
« on: May 24, 2008, 03:17:17 pm »
I'm now doing a shooter platform game oriented to be multiplayer, with weapons like quake3 ones.

YES, it's referenced on a METAL SLUG sprite.
please c+c, i know the player sprite can be better, but i'm blanked now.

rocket jump
water fx

Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: May 23, 2008, 09:23:44 am »

Edit: It actually /was/ meant to be a downward slope, but if it really doesn't read well, then I suppose I can't do that.  :'(

you can never say that!

you are here to learn, and you have to force yourself to make such things, leaving apart terms as 'i cant do that', saying instead i have to be able to do that :D
just an advise, the better you do all things is when you have to do them.
ps: simply look for some references ;)

Pixel Art / Re: Starship Game Sprites Dump
« on: May 17, 2008, 09:25:54 am »
that style is just what i've been looking for!

General Discussion / Re: New Astounding Linux Pixel Software
« on: May 17, 2008, 09:24:21 am »
i have been using c & allegro as they said, but i am coding it to make it easily portable. It will be open source of course.
The GUI was designed by me, but will be replaced by a modern manager.
Frame & Layer system does work now, but i havent a beta yet, coming soon.
about the colormap: yeah, they are sturdy aproximations, but no problem there , i know now how to do it :)

Xelados: if you need help with the code, don't hesitate to ask for some!

it would be a great idea to do a pixelart app for the ds, no need then to buy a tablet (lol)
thanks for the c+c so far!!

the will be more news about this stuff.

i think they lack a bit in contrast. very nice designs so far!

Pixel Art / Re: Starship Game Sprites Dump
« on: May 16, 2008, 01:39:45 pm »
allright, i'll do color reduction, by the moment, there were some updates. My engine's already running, it only lefts the enemy and collision system :D

Pixel Art / Starship Game Sprites Dump
« on: May 15, 2008, 08:54:28 pm »
I'm gonna make an fast spaceship shootemup in a few days, just for fun and i'm doing its sprites.
I really like how the metal ball, (the prize item) gone. i think it's very realistic, maybe too much comparing it to the other sprites.
please C&c and stay tuned :D

These are power-ups

Pixel Art / Re: Realtime-Graphics Arkanoid Raw Klone
« on: May 13, 2008, 09:21:01 am »
ptoing do you think it would look better if done in flat tiles¿?

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