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Topics - smiker
Pages: [1] 2

1
Pixel Art / yeah! Nes 32*32 Super Mario Cart Icon
« on: August 13, 2008, 02:32:02 pm »
it's a 16 color piece and it can be used as icon for nes roms (i'm doing it).
preserves old school style, i think, as i use 16 colors (i think 14, but...)

greets to everybody!





2
Pixel Art / Shooter Mockup [WIP] [NAUSERTIAN game]
« on: May 24, 2008, 03:17:17 pm »
I'm now doing a shooter platform game oriented to be multiplayer, with weapons like quake3 ones.


YES, it's referenced on a METAL SLUG sprite.
please c+c, i know the player sprite can be better, but i'm blanked now.

plasma
rocket
rocket jump
shotgun
console
water fx

3
Pixel Art / Starship Game Sprites Dump
« on: May 15, 2008, 08:54:28 pm »
I'm gonna make an fast spaceship shootemup in a few days, just for fun and i'm doing its sprites.
I really like how the metal ball, (the prize item) gone. i think it's very realistic, maybe too much comparing it to the other sprites.
please C&c and stay tuned :D






These are power-ups




4
Pixel Art / Realtime-Graphics Arkanoid Raw Klone
« on: May 11, 2008, 01:04:42 pm »
This is the last production of my studio: Arkanoid Raw Klone.
i'm not sure if its ok to post this here, but i want to get some c&c on the design.
note that the design is make at real-time code, no raster or tiles done, only code-generated graphics are used for doing the pics of the game. Any suggestion to do it more...how to say it...eyecandy? or retro?





new update.
The Balls and the BG of Stars are accelerated when there are a few bricks, and the paddle is like arkanoid's one, depends on what side you push the ball, it gets different directions.


MODIFIED:

I would like somebody to do a pair of levels using this Preset with this colors. The point is doing a level with that colors and i will include it on the final version with the title you give to it. Hope someone do it.

here is an level example


Level 2: Aquanoid's Disk Invasion

5
General Discussion / New Astounding Linux Pixel Software
« on: May 07, 2008, 04:29:17 pm »
HI, a few days ago i asked for a source code of a tile editor that i thought it would worth it,
But the answer i got wasn't too friendly, and i couldn't even execute it (I'm a linux user, and i'm using a 4GB Pendrive to work with all i have installed).
Well, i said 'i'll recode my prog' and i'm doing it. The results...may be given by you. So please c&c

And i am currently going to add several fun functions, as tile editor and map editor too.
It'll export the pics in several formats, including C++ include files :D



--dedicated to Kaczor ;)

yep..colors 18 to 32 are Arne's palette ones. ;)

6
Pixel Art / inferno (very wip)
« on: May 04, 2008, 03:27:20 pm »
i'm doing a mockup for a project called inferno, and i'll update if daily cuz i have no other thing to do than this.



this is the initial placeholder for the mockup



this other shows Othero, the game's protagonist. It'll be a platform shooter.

7
Pixel Art / Tuthankhamon
« on: October 17, 2007, 09:11:12 am »
i washed up this old game yesterday, i'm planning to recode it and  make a nice remake.



and i'll bump this post when i get some updates ^^

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Pixel Art / Walking
« on: October 15, 2007, 11:20:51 pm »
I Have been working on this animation since yesterday, can it get some critics?




9
Pixel Art / Subpixel Experiments
« on: October 12, 2007, 08:39:16 pm »
i have been playing with subpixels, i think it's amazing how it works:

please zoom :)




^^ i luv them too much

10
Pixel Art / Dessert Panorama
« on: October 06, 2007, 02:15:13 pm »
ehrm....sorry about another topic in so less time but i can't make only one thing...and i need some help with this pic....can you suggest anything for it looking better (apart it has t be finished lol)?


Pages: [1] 2