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Messages - MattB
Pages: 1 [2]

11
Pixel Art / Re: [C+C] [WIP] Mists of Mairia
« on: January 23, 2012, 03:27:20 am »
I like the tiles quite a bit, but I feel like the proportions of the characters make them difficult to read. I think its the way their legs are set so far apart, and the position of the fist makes it appear as though the leg closest to the viewer is somehow further back.

If you could spare one more pixel in height, you could give the legs feet as well. That might help.

Here's a quick edit. I'm new here though, so others might disagree.

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Pixel Art / Re: [C+C][WIP] Big Dig and Lil Wig (New To Forum)
« on: January 23, 2012, 02:31:26 am »
I tried to balance him out a bit more in the newest version (displayed up top), but I didn't return to the line art. I have 30+ other sprites I need to go back and redo/update to match the quality of the new big dig and lil' wig. I'm satisfied with these characters for now. I may return to them when the other sprites are finished.

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Pixel Art / Re: [C+C][WIP] Big Dig and Lil Wig (New To Forum)
« on: January 21, 2012, 07:59:21 am »
Thanks! That actually helps a ton (I think. We'll see). Especially regarding the palette.

[Edit]
New Big Dig:

14
Pixel Art / Re: [C+C][WIP] Big Dig and Lil Wig (New To Forum)
« on: January 21, 2012, 05:53:39 am »
 :-[ Are they really so bad I should just redesign them? I actually felt pretty satisfied with Lil' Wig.

Re: the rules of this form...
Quote
If your art suffers from fundamental errors, please work on those either in private, or with the help of other, specialized fora. Whereas the odd anatomy crit and the odd light crit will show up, they're not the point of the forum. We discuss pixel-specific techniques foremost. So if your art shows little to no understanding of more basic artistic concepts, we can't help you, yet. Peruse tutorials, art classes, and other fora as needed. Here be for pixels.

Honestly, I don't think I understand lighting /perspective that well. I'm mostly a programmer/designer and not an artist. But now I'm slightly worried these poor robots are completely deformed.

Also, I feel obligated to stick to my friend Eddie's original design as the whole game was his brain baby. I don't want to radically alter the protagonists too much, and I want them to still fit in with all of the other (maybe-really-bad, I now worry) art for the game. In addition, I can't alter their size too much, because of the mechanics of the game. Lil Wig needs to have a 38x38 bounding box and big dig in a 40x80 bounding box.

Here's Big Dig again, back down to 8 colors and hopefully a little less misshapen.


Also, here's the game for context, (still a work in progress):
http://fyfth.net/bitner/TrialsOfDroidsTest.swf

Controls are Z,X,Arrow Keys.

Short of scrapping the character design completely, what areas just seem wrong?

15
Pixel Art / Re: Reaping tree
« on: January 20, 2012, 10:41:25 pm »
I kind of miss the glowing white eyes in the latest versions.

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Pixel Art / Re: [C+C][WIP] Big Dig and Lil Wig (New To Forum)
« on: January 20, 2012, 07:45:37 pm »
Thanks for the feedback. Here's what I think is an improved LilWig:



Big Dig is intended to be just a clumsy, roller-bladed, worker robot with a goofy dome head, but I like your take on it, especially the feet and arms.

Here's a revision. I let my self use more colors for shading and AA (16 to be exact). I'm trying to stick pretty close to my friends original designs.


17
Pixel Art Feature Chest / Re: Journey To Hammerdale
« on: January 19, 2012, 11:43:56 pm »
Jourvpy Tohammemale?

[Edit: The art looks awesome, but I have to jump on board with everyone else about the logo]

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Pixel Art / [C+C][WIP] Big Dig and Lil Wig (New To Forum)
« on: January 18, 2012, 08:16:28 am »
Hi Pixelation! I'm new here and want to share some character art for critique. These are characters designed by my friend, Eddie, for a game we're working on called Trials of Droids. He has no real experience doing pixel art, and I've already touched them up from his originals and added some really simple animations.

I'm mostly a programmer / composer, but for the most part I'm going to be taking over the art for the game as Eddie just moved to Texas to attend The Guildhall @ SMU. He'll still be making levels, but doesn't have time for much else.

First BigDig


BigDig (1/22/12)


First LilWig


LilWig (1/22/12)


Also, here's some art of my own for one of the bosses:



Critiques and comments requested and welcome.

19
General Discussion / Re: Read the Rules, then introduce yourself here.
« on: January 18, 2012, 04:10:22 am »
Hi all. My name's Matt. I've been working with AS3 and Flixel now for about 2-3 years and have started (but not finished) several games, where I've been doing all my own coding, music, sound and (most importantly here, I'm sure) pixel art. I have a penchant for side-scrollers and rogue-likes, especially from the SNES & Genesis Era.

Here's the best example of what I do, probably:
http://myrobotisfight.com/ (currently in development hell).

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E-Mail sent.

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