Are they really so bad I should just redesign them? I actually felt pretty satisfied with Lil' Wig.
Re: the rules of this form...
If your art suffers from fundamental errors, please work on those either in private, or with the help of other, specialized fora. Whereas the odd anatomy crit and the odd light crit will show up, they're not the point of the forum. We discuss pixel-specific techniques foremost. So if your art shows little to no understanding of more basic artistic concepts, we can't help you, yet. Peruse tutorials, art classes, and other fora as needed. Here be for pixels.
Honestly, I don't think I understand lighting /perspective that well. I'm mostly a programmer/designer and not an artist. But now I'm slightly worried these poor robots are completely deformed.
Also, I feel obligated to stick to my friend Eddie's original design as the whole game was his brain baby. I don't want to radically alter the protagonists too much, and I want them to still fit in with all of the other (maybe-really-bad, I now worry) art for the game. In addition, I can't alter their size too much, because of the mechanics of the game. Lil Wig needs to have a 38x38 bounding box and big dig in a 40x80 bounding box.
Here's Big Dig again, back down to 8 colors and hopefully a little less misshapen.
Also, here's the game for context, (still a work in progress):
http://fyfth.net/bitner/TrialsOfDroidsTest.swfControls are Z,X,Arrow Keys.
Short of scrapping the character design completely, what areas just seem wrong?