11
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Windows? And maybe some discoloration if the building is supposed to be old.I havn't gotten to the part where I shouls add windows and such yet.
A roof doesn't usually end flush with the walls. There is usually an overhang - as well as guttering and drainpipes. What is the roof? Tiles? Corrigated iron?Good idea for the roof, I havn't started the pixeling part of the roof yet since there are other things with the wood that needs work. And I will get to the windows/sills/drainpipes and such later on.
As for the walls, the wood texture is a good start, but what about adding in some 'wear and tear' some less-than-perfect joins, some cracks, stains, and yes.. other features like windows/sills/drainpipes/possibly power supply feeding into it?
I also think (structurally) Just the four corner posts/beams is not really sufficient to hold up a builind of this sort.. let alone take the weight of such a large roof.
-Z-
But... but... but, that's, well, ah, not pixel art, is it?This house is for a MMORPG, it's not to big, in fact me and my friend discussed and it might be too small. Good point with the 2 walls having a non-existant contrast difference.
109 colors in version #3, >256 in #4...
I'm sure the experienced artist can use layer modes in this way to save time and knows how to retain control, but I wouldn't recommend this as a learning tool.
The point in doing it by hand is, mostly, to learn how things look like, more than how to actually draw them. If you let a tool do the drawing for you, you skip a lesson.
This house is way too big in my opinion, esp if you plan a pixel city.
I generally agree about comments about shading, contrast and detail.
The contrast difference btw the 2 walls is almost non-existent, compared to the roof. Also, the texture should be much more contrasted and apparent on the sunlit side, than on the shadow side.
Think about shifting hues on both wall and roof: shadows will tend to be a different color than highlights, depending on the situation (bluer shadows on a sunlit day outside, for instance).