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Messages - Skalle
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31
Pixel Art / Re: New Background - Subway hall
« on: November 13, 2005, 03:42:03 am »
Nice update. I think the banners look better like that, and the dithering is fabulous.

32
Pixel Art / Re: New Background - Subway hall
« on: November 10, 2005, 07:00:43 pm »
WOW Kazuya!

This has gotta be the best thing I have seen from you, and dude does it rock. I couldn't stop a smile at looking at the level of the art even in the perspective sketch, and after looking at the newest step so far, with floor reflections and neon lights, I just stared. I don't know if you are going to make this as detailed as possible or sketchy, but I sure hope it will be really detailed. It seems no elements are missing, but I think the closest rightest ceiling flag/flap looks a little off. I understand that you make the perspective a little bent, like if it's watched through a lens, but I think the flap still looks a little wrong? Other than that, I see nothing wrong. Just remember to check the perspective and geometry before getting to far so you won't have anything you won't like. And as with Gil, It sure inspires me to do some perspective thing myself.

33
Pixel Art / Re: Another edit > crab monster, shmup ship + boss ship
« on: November 10, 2005, 12:59:54 am »
Hi again Derek_R!

On the middle one, that is the small one, I think you have done all well. Perhaps it could do with some colored outlines, though not selective outlining.

On the crab, as Kazuya says, the dithering ruins it a little, so try to remove it or at least use it less. Perhaps it's just that kind of dithering? What i think is worst about it though, is the black outline. I think it should instead be a darkpurple color, perhaps the color you removed after step 3? It's hard to tell how it would look when you have changed that, but I'll try my best to see what else you might change. The legs seems to be shaded a little off, with the light falling in the wrong places. About the shell and all that is orange, I think you need more depth, which you can get by removing the dithering and shading with different shapes on the ditherent parts. As of now I think that the Claws and body look pretty flat. I think the final version is well done, but it has its flaws. I do think however that the lineart has great potential and this can become amazing if you do it right. I also kinda like the blue silhouette you removed :D

The one I don't like is the last one. Firstly, the colors and the hues that you picked don't go well with each other in that way. Secondly, you seem to have to many white spots where the light hits, everywhere! I think that makes it look somewhat like mud or dough, also considering the colors it has. In the left version, the black outlines are too strong, and in the right one the green outlines are too bright! I don't know about the lineart, maybe it could become a really good picture, but I really don't like the versions posted here.

If there's anything you're wondering about and/or need help with please ask, and I'll provide the edits and information needed. Don't think I am saying anything you made is bad: Just remember they can become better, but I really don't like the third one. Good luck with editing these if you are going to, and all pixelart you make in the future.

34
Pixel Art / Re: Hi there :)
« on: November 08, 2005, 02:22:17 pm »
Wow, that's great. I'm sure you also think that the colors on the mushroom looks much better now, and also on the sprite. On the tile, the colors used before was pretty good too I think. The thing is, the new one looks like it has red-ish lighting on it, like if it's sundown. But that's good.


Left:Old from you
Middle: New from you
Right: Small thing by me

On the mushroom and sprite I think the light is just a tiny bit off. In my edits I made them darker to the right (and further away on the sprite) to make it look like the light is coming from the left. On the sprite I changed most of the shading and added it to the right part of it, because that part should be further away and not as exposed to the light. If you look at the hair I made it plain, but shaded to the right, because I think shading details look a little wrong on such small sprites. Though if you like your hair better, then keep it of course. I also used selective outlining( don't have outlines everywhere because it might look better if you color or remove part of it).

Those things I just posted now are not very important compared to other things, but consider them. You don't have to post anymore edits here now, I think you're pretty much done. Just keep making new works, and improving ;)

35
Pixel Art / Re: Hi there :)
« on: November 06, 2005, 12:33:54 pm »
Welcome to Pixelation (aka Pixelopolis).

Too bad the thing that you lost so much stuff because of the hard-drive crash, though now you're ready to fill your harddrive up with other better art, now when you'll be improving ;) I like the pictures you posted: they're really nice. The rocks looks good and remind me of lava reef zone from sonic 3, though the grass you added to them doesn't seem to fit with the style. The piece of ground below the sprites looks great too, and also reminds me of sonic 3. The (small) sprites look good I think, though the left one seems to lack contrast, maybe. I think you could add more detail. Also, you can keep this in mind when shading:

Instead of just making the darker colors darker, like in #1, you can make them less saturated(more gray) and more red/blue/purple, like in #2, which can make the hues more interesting. About the mushroom, I think you could use another shade of green on the inside of the hat: it seems a little rough. Shouldn't the foot of the mushroom reach higher up into the mushroom before being stopped by the green stuff? On the moon/planet I see nothing wrong, but maybe you could have made it with less colors.

I really like your style and hope you will continue in pixelart and improving, and show them on pixelation. Good luck!

36
Pixel Art / Re: Kryzalid from KOF '99
« on: November 03, 2005, 01:21:20 pm »
After doing a short search on Google, I'm pretty sure this is him. Seems his name is Krizalid with "i" on some pages, and "y" on some pages...

http://www.fortunecity.es/ilustrado/guerrero/51/boss1.jpg
http://www.fortunecity.es/ilustrado/guerrero/51/krizalidpata.gif

Really nice picture Fossil. It seems you used a reference pic as the details are very accurate. The picture reminds me a little of Frostbite.

37
Pixel Art / Re: Isometric Kitchen
« on: November 03, 2005, 12:50:32 pm »
That really looks great. To me it seems good enough to fit into some architecture program or some commercial game like The Sims. Actually, I think it looks better than that, provided that you make a complete kitchen. The only thing I have a problem with is the top drawer: to me it looks strange how the light falls on top of it when it's so close to the stone counter, like it shouldn't be so bright. Maybe that's how it supposed to be, I just thinks it looks a little strange.

38
Pixel Art / Re: Floater thingy
« on: November 03, 2005, 12:42:59 pm »
I see you've made some common beginner mistakes here, like the geometry and saturation. I post a guide here to try to help you make it better.

Guide in six steps(seven including 0)



0. This is and example of an isometric view. As you can see, in isometric views theres a width/height ratio of 2/1. That means theres two pixels on the width for every pixel on the height. I hope you understand by the illustration.

1. Start by making a rectangular shape of where and how big the body of the floater will be.

2. Building the shell. Draw a line to define the upper edge of the shell, line A. Copy that line and put it on the other side B, then rotate it by 180 degrees to make the lower edge C. The curved line is displayed to the right of the ship-in-progress.

3. I just draw a curved line outside the front to smoothen the rough shape.

4. Now add the window bubble thingy. Make it stand out a little in the front so it won't look like a paper glued to the shell.

5. Add the arms. In your picture the arms look big and rough, and inconvenient to move. Also I think the placement of the guns are odd, so in my example here i made crab-claws instead.

6. It is very important when coloring, that you chose the right colors. In your floater picture you made the common mistake of using over-saturated colors, and grey with no saturation at all. If you need help changing the saturation, just ask. Also i tried to shade the window bubble thing like a glass bubble, and used some colored outlines, which looks good if you use them right. As you can see I didn't make the fire, and I didn't make those patterns you made. If you want to give it a shot to make a new floater with my instructions, please do, and add whatever extra features you like.

It's very important to keep in mind to keep the view, the geometry and the outlines clean. Those aren't perfect in my picture, but I think it will do as an example.

39
Pixel Art / Re: first post!
« on: November 03, 2005, 11:21:12 am »
I think you should understand about the shadow of the connection with this:
because the shadow shouldn't fall straight below, right?

About those game sprites, those are really cool, i see nothing wrong with anatomy or whatsoever. You might want to use some more contrast on the shades on the sprites, like a little bigger difference between darkgreen and lightgreen. The background seems a little boring though: There's not much detail, especially on the doors. Also the wires/cables are too bright. Other than that, it looks wonderful.

You could make different topics for different pictures, but you could have pictures of the same category in the same topic (ie. if you plan on making more things for that game, you might want a topic about the game). If you plan on making a lot of unrelated pictures though, you can make a big topic for everything you do. Check out the other topics here on the forum, and then decide what would be best for you.

40
Pixel Art / Re: first post!
« on: November 01, 2005, 06:21:47 pm »
I think that looks pretty good for a first post. Have you been working with pixelart before joining the forum?

Well i can't see anything thats wrong with it. It's good, but i think you forgot to shadow one of the beige blocks, is that the little house where you pay before entering the lot? I also think that the shadows are misplaced on the beige things hanging between the two big buildings: as shadows on everything else goes down-right, the shadows from the beige connection should be more down-right also.

And I don't think the road would really be that crooked, with only 90 degree turns? And it bothers me there are so many beige roads/fences. Your choice though. Except what I mentioned I think it's really good. I look forward to see more art from you, isometric as well as non-isometric.

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