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Messages - Stickman
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41
Pixel Art / C64 Clown challenge
« on: February 05, 2009, 03:19:37 pm »
I've taken this as far as I can. Any input and crits would be useful:)
(I'm going to be quite busy over the weekend, so I may not be able to make the fixes and changes there and then:)


42
Pixel Art / Cut Scene Pixel Challenge - A bit late but.....
« on: January 27, 2008, 06:03:40 pm »





Hello.

Just noticed that this pic I did for the challenge has 11 colours (The challenge allows up to 12). I didn't notice this until I got rid of some stray pixels(damn those!)

I know it's very late notice, but if there is anything that you may feel could do with an extra colour then give us a shout (I don't want to force a colour on if it's not necessary for the sake of it).

The name of the film is Umrao Jaan and is the 1981 version starring Rekha. This scene is from the song "Dil Cheez Kya Hai" It's not an exact copy or layout of the scene as I wanted to attempt an Indian art style with my own take on the shot. You can find the scene here:

http://uk.youtube.com/watch?v=O0EHgMro7p4

Thanks!


43
General Discussion / Re: Actual impact of Video Games
« on: July 28, 2007, 05:24:13 pm »
I used to play video games a lot when I was working at a games company and the games were mainly RPG's and 2D fighters (Xenogears, Alpha 3....). Although I'm no longer in games (at the moment), I do buy them sometimes for research purposes such as the recent Odin's Sphere (because it's 2D and looks beautiful and also plays quite well), but I just find that I don't spend the time playing RPG's anymore.(which is probably why play 2D shooters more)

Games Playing Now:

Ibara (ps2)
The Adventures of Little Ralph (ps1 - great platform game! Short and sweet)
Valkyrie Profile 2 - but I'll probably exchange this. I like the characters but the story isn't really doing it for me...


44
Commercial Critique / Re: Commercial Critique - Dodonpachi
« on: June 08, 2007, 03:04:48 pm »
I had just edited my post when I had read that back when you sent that ;D

I've got the game and you do get used to it

45
Commercial Critique / Re: Commercial Critique - Dodonpachi
« on: June 08, 2007, 02:56:03 pm »
I do agree with ptoing on the matter. Having bullets that look like "real" bullets together with a slightly larger hitbox on a background of similar contrast can make gameplay tricky (Although Battle Garegga is a fantastic game). It's interesting seeing the comments and views on the artwork, selout, AA etc on the actual enemies. When playing a shooter for the first time, I usually checkout the backgrounds in some detail but not the ships (I don't know why that is). As long as I can see the ships and the bullets on the background, I've never really care for the ship details. This thread however has made me appreciate the ship designs alot more.

Still though...Gameplay first, ships sprite later...and if it needs a fat peice of AA, selout, odd colour mix to do that then it's cool with me. Now....let me checkout those Ketsui sprites.... ;D

46
Commercial Critique / Re: Commercial Critique - Dodonpachi
« on: June 05, 2007, 08:04:04 am »
Looking at this game on a LCD and CRT wont do it any justcice as you really do need an arcade setup. What I found amazing about this game (I've only got the saturn version) is that the sprites never gets lost in the background no matter how busy or how much detail there is. Enemy ships and bullets are easy to spot probably due to the furtherst/deeper backgrounds being quite monochromatic but detailed as seen on the screenshots, and then you have a second layer ontop which is far more brighter in colour, but actually less detailed. Then there are the pink bullets which is probably the most brightest feature of the game.

(It's quite a contrast to games like Battle Garegga, where certain things are a little hard to read)

47
Pixel Art / Re: Some ongoing DS stuff (lots of pics)
« on: June 01, 2007, 07:13:02 am »
Wow!! Your really going for it and looks very full on! I find it a bit difficult to crit as I don't know what the game is about and wouldn't want to put in suggestions that aren't doable, due to hardware limitations

Looking good though...

48
Challenges & Activities / Re: Palette Workshop Challenge
« on: May 30, 2007, 07:43:37 am »


Sunset Sally is late to the party. I thought I'd pixel a female mafia boss as there hasn't been many.



image was lost for some reason, so re-uploaded (if there is such a word?)

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