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Topics - Stickman
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Pixel Art / Creating tilesets for beat em up.
« on: February 11, 2011, 09:38:13 pm »
Hi guys! I've been creating animations for a target renegade style beat em up for the Amstrad CPC 128k. The main character (on the right), all his moves have been animated along with splitting the legs and torso's so they can be reused on other characters along with other technical bits and pieces(there's a programmer who is interested in taking this on). Definitely the most difficult of the sprites with over 30 moves (whoooo!)



Anyway - I'm looking to create an animated demo/mock up of the first level of the game and just need to animate the enemy character moves which should not toake too long as they have few moves. What I need to create are the background tiles which I haven't done before. What is the best way of doing these? Would I draw the whole background first then cut them up?
The game is in wide pixels and I have a sheet of 160x200 for the background tiles.

Thanks

Edit: With creating 8x16 tiles on a 160x200 I can have around 125 tiles/bytes which will be 16kb uncompressed. So I'll only be needing one sheet.

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General Discussion / CAVE next generation pachi shooter coming to 360
« on: August 20, 2010, 09:48:41 pm »
http://shmups.system11.org/viewtopic.php?f=1&t=32742

I played this in the arcade some time ago and really enjoyed it. I preferred the game mechanics of this one over Dodonpachi. I've still got Ketsui wrapped up in it's box (my favourite Cave shooter) as I haven't bought a Japanese 360 as yet.

Any other shoot em up players out there jumping on the wagon?

3
General Discussion / A question on "Style"
« on: October 01, 2009, 03:13:27 am »
Hello.

I don't post on this forum very often, but I joined this site and Pixeljoint around 2 years ago. I earn my living as animator. I initially started off as a 2D animator but the jobs became scarce and so I moved into 3D.
Back then when I used to draw frequently, I was always mixing different media's such as building 3D sets from cardboard and then animating in 2D, cutting out the frames and then placing them within the 3D set (laborious and exciting at the same time), or mixing other media's.

The thing is...I've recently been looking at my gallery and there doesn't really seem to be a style that actually runs through.(Well at least I don't think there is). Although I don't have a problem with this as I enjoy taking different directions, I sometimes wonder if that can be detrimental in the long run (I'm in my 30's).
I look at the work on this site, Pixeljoint as well as others and there's many times when you can put the artists name to the picture instantly. I also see that persons style develop more and more, getting better and more refined.
So I was wondering about the users of this forum what the/their general consensus on style is.

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Pixel Art / C64 Clown challenge
« on: February 05, 2009, 03:19:37 pm »
I've taken this as far as I can. Any input and crits would be useful:)
(I'm going to be quite busy over the weekend, so I may not be able to make the fixes and changes there and then:)


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Pixel Art / Cut Scene Pixel Challenge - A bit late but.....
« on: January 27, 2008, 06:03:40 pm »





Hello.

Just noticed that this pic I did for the challenge has 11 colours (The challenge allows up to 12). I didn't notice this until I got rid of some stray pixels(damn those!)

I know it's very late notice, but if there is anything that you may feel could do with an extra colour then give us a shout (I don't want to force a colour on if it's not necessary for the sake of it).

The name of the film is Umrao Jaan and is the 1981 version starring Rekha. This scene is from the song "Dil Cheez Kya Hai" It's not an exact copy or layout of the scene as I wanted to attempt an Indian art style with my own take on the shot. You can find the scene here:

http://uk.youtube.com/watch?v=O0EHgMro7p4

Thanks!


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