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Messages - Reo
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11
Pixel Art / Re: [C+C] Female 64 x 64 Portraits
« on: March 06, 2016, 04:10:37 pm »

Here are two edits I did. By no means perfect, but rather a result of me messing around.
I think there is great potential in these portraits.
What they're lacking most of all is visual interest.

There is no sense of drama. Very vanilla. A memorable portrait exudes something more, a mood, an atmosphere.
This can be achieved through the colors, facial expressions, ambiance.
Whatever mood you want to achieve can be amplified by the colors. Just working on a white background and picking a very straightforward palette doesn't set much of a mood. It's hard to get a read on what emotions these girls are feeling, because the faces don't tell us much, and neither does the colors. Contrast also make the piece pop!

As talked about before your colors make very illogical jumps. Incorporating saturated and un-natural colors can make for an interesting effect, but if they aren't tied together at all with the palette of the rest of the picture we are left with something that looks pasted on and foreign. If you are shifting hues you need intermediate shades so that effect doesn't arise. To Make the piece seem more whole.

The hair is already an improvement! One of the weakest aspects in all of the portraits was the noisy hair.
However you must be careful not to let the hair become to ''clumpy'' or it will start to read as dreadlocks, my edit of the red haired girl also suffers a bit from this. A way to avoid this would be to work the hair in mostly flat colors ( see the turquoise girl).

You could also afford to be a bit more painterly! Think less in lineart, use blocks of colors to define and separate different areas.

The basic anatomy seems pretty solid across the board. There's just need for more flair and pixel tech!
Catch our eye! Make us feel! :D
 :-*

12
Challenges & Activities / Re: Hexquisite Corpse III
« on: March 02, 2016, 11:28:24 am »
T71 please! What else to do when you're home with a cold :mean: Done!

13
General Discussion / Re: We are now Pixelation.org
« on: February 28, 2016, 09:54:05 am »
Neat! I always thought of ''way of the pixel'' as more of a motto though? Isn't that why Bruce is around? ???

14
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 25, 2016, 09:11:28 pm »
So many expiring tiles  :'(
It might just be that they haven't been added yet. We can't expect the mods to hawk these boards at all times! ::)

15
General Discussion / Re: Official Pixelation Skin!
« on: February 22, 2016, 12:46:59 pm »
What a lovely thing! The forum looks vibrant and alive again! Great to see Bruce again.

16
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 21, 2016, 09:48:44 pm »
T20 please! DONE!

17
Pixel Art / Re: Improving my pixelation
« on: February 20, 2016, 08:29:22 pm »

Hey I did an edit of your orc.

Pixel tech. The way you have rendered the orc is riddled with both banding and pillow-shading http://i.imgur.com/SMDVCsx.png. A trick to avoid this is to start thinking about pixels as clusters, the idea is that the more your pixels fit in neatly together like little tetris blocks the more coherent your piece will look. Less noise, more shapes. Always mind where your light source is,

Anatomy. Your muscly orc has a six pack but no rib-cage. When I did my edit I shrunk the reference down to 25% so it's easier to spot proportion errors. It is however okay to exaggerate a little bit when working on a small scale. I think you can afford to make the face a bit bigger to introduce more details. Giving the face the typical orc features of massive jaw+tusks goes a long way. The feet also looks a bit awkward like they are just floating in the air, we need an indication of them touching the ground.

Contrast. Your darkest color is relegated to simply the ponytail and the outlines of  the boots, by spreading it around we create depth between dark and light, and make the different parts pop.Right now we have a uniform color depth on the entire sprite, there's no contrast that catches the eye. By letting different colors appear in different parts of the sprite we also unify the sprite, making every part seem part of the whole.

This was a fun sprite to do an edit of, hope you can take something from it! :)

18
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 16, 2016, 04:35:10 pm »
T7! DONE!

19
Challenges & Activities / Re: Hexquisite Corpse III
« on: February 08, 2016, 08:36:48 pm »
T47 please. DONE!

20
Job offers / Re: [PAID] Pixelart (scenes) for a small zombie game
« on: October 31, 2015, 11:28:59 am »
Hi Mikael, I've sent you a PM. Experienced pixel artist that's used to working on detailed backgrounds.
Examples of my work is in the PM.

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