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Pixel Art / Re: Wild Forest Chipset for Game
« on: May 01, 2012, 10:38:37 pm »Quote
Your tall grass is really dark and heavily contrasted compared to everything else, though. I'd lower the contrast on that so it matches the rest of the set. I don't know if the shadows are mocked-up or not but you have some stray pixels in the shadows on the trees. The shadows on the flowers also seem too diffuse. Consider how close they are to the ground.
I didn't think someone would notice the stray pixels! I'll fix the shadows on the flowers and touch up the perspective. I'll lower the contrast on the tall grass as well.
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The green mushrooms are also really distractingly bright - I'd tone down their saturation a little.I thought of that too. I'll fix it, thanks.
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The "lightning bolt" coming out of the cloud is distracting, it kind of makes them look like thought balloons. It's not exactly bad, it's just kind of odd? The clouds also feel a little small compared to the rest of the scene, and I think they might benefit from another lighter shade. You have three colors in them right now but the two darker shades are close enough that it just looks like two colors.
It's not a lightning bolt, it's supposed to be clouds like you'd see in Chinese paintings:
Guess it's not very obvious the way it is right now though. I'll change them and make them bigger.