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Messages - Zizka
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491
Pixel Art / Re: Wild Forest Chipset for Game
« on: May 01, 2012, 10:38:37 pm »
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Your tall grass is really dark and heavily contrasted compared to everything else, though. I'd lower the contrast on that so it matches the rest of the set. I don't know if the shadows are mocked-up or not but you have some stray pixels in the shadows on the trees. The shadows on the flowers also seem too diffuse. Consider how close they are to the ground.

I didn't think someone would notice the stray pixels! I'll fix the shadows on the flowers and touch up the perspective. I'll lower the contrast on the tall grass as well.

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The green mushrooms are also really distractingly bright - I'd tone down their saturation a little.
I thought of that too. I'll fix it, thanks.

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The "lightning bolt" coming out of the cloud is distracting, it kind of makes them look like thought balloons. It's not exactly bad, it's just kind of odd? The clouds also feel a little small compared to the rest of the scene, and I think they might benefit from another lighter shade. You have three colors in them right now but the two darker shades are close enough that it just looks like two colors.

It's not a lightning bolt, it's supposed to be clouds like you'd see in Chinese paintings:



Guess it's not very obvious the way it is right now though. I'll change them and make them bigger.



492
Pixel Art / Re: Wild Forest Chipset for Game
« on: May 01, 2012, 09:46:17 pm »
I'm too lazy to write a list of all the changes. I'm sure you'll notice them  :crazy:.



What's next? I'd really like this to be perfect.

493
Pixel Art / Re: Wild Forest Chipset for Game
« on: April 29, 2012, 11:41:10 pm »
Thank you for the edit, really.

I knew what was wrong but I couldn't put finger on it, it was the palette! That's a great idea to use the for all of the plants and that's what I'll do.

This really points me in the right direction, thanks!

494
Pixel Art / Re: Wild Forest Chipset for Game
« on: April 28, 2012, 11:06:25 pm »
Alright, I did a mockup but I'd better warn you there's a lot of room for improvement (which is why I created the thread in the first place  :D).

I think the main issue is the grass color which is too saturated.


495
Pixel Art / Re: Damage Status
« on: April 28, 2012, 06:13:02 pm »
Hello again,

I wanted to give the classic life bar to display damage and make up my mind about which system I'd prefer afterwards.



What do you think? The skull is a huge improvement over what I usually do but the bar itself could use something more original. Any ideas? I'd rather avoid hearts like Zelda since I already have one there or red orbs but I'm running out of ideas.

The characters read ''life'' (heart) and ''death'' (skull). The top bar is full and the bottom one is empty.


496
Pixel Art / Re: Wild Forest Chipset for Game
« on: April 25, 2012, 09:30:55 pm »
Alright for the mock-up then. There most probably will be color and perspective issues but it's worth a shot! Thanks!

497
Pixel Art / Nature Chipset
« on: April 21, 2012, 12:59:11 am »
Hello guys! :)

While I'm working on the damage status, I thought I'd get some critique on my chipset.

I wanted to get some criticism about my chipset. I decided to put everything here instead of creating zillions of threads and spam the forum.

Mushroom:


Bush:


Flowers:


Cloud:


Sign:


Tree Trunk:


Tree (showed it before):


Tall grass:


Water:


Road:


Bit of grass:


And a little extra, the ''selection'' animation (kind of like the hand in final fantasy). Got the bouncing idea from Pixeldiver. I'm just putting this there even if it's not related with the chipset, I like what I did with the animation (my first ''complex'' animation).



It's for a Japanese learning RPG. I'm leaving a concept video here for those who might be interested (it's a mix of pixel art non pixel art):
http://www.youtube.com/watch?v=Rl-RGvtXKbY

498
Pixel Art / Re: Damage Status
« on: April 17, 2012, 12:01:00 am »
You're right, they are too small. I guess I wanted to lazy out of that one. Your edits are awesome by the way.

@Mathias: Yes, they're too small, I'll redo them but I need to keep the color however.

I'll post it here once I'm done.

499
Pixel Art / Damage Status
« on: April 15, 2012, 08:59:32 pm »
Since you guys were so helpful last time with your comments about my tree, I figured I'd post here to get some critique about this.

I'm working on a game about learning Japanese (it's a RPG). I've decided to use Doom's damage display style.

What I'm not satisfied with is the general readibility and the slime with the cuts. I'd prefer to keep things about this size although I suppose I could go bigger if I had to. I'd like to have something small and readible. I do realize it's small however.



The red mouth doesn't blend really well either, I've tried other colors without any satisfying results.


500
Pixel Art / [WIP] Tree
« on: January 29, 2012, 01:23:37 am »
Hey guys,

I used the palette from Earthbound.



As usual, would love to improve so rip it apart :).

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