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Messages - Zizka
Pages: 1 2 [3] 4 5 ... 51

21
Pixel Art / Re: How to make wall and floor textures
« on: March 01, 2020, 01:20:48 pm »
Great edit, thank you. Will give it a shot when you get home. A pictures *is* worth a thousand words!

22
Pixel Art / Re: How to make wall and floor textures
« on: February 28, 2020, 10:05:16 pm »
Alright so I have *tried* to fit in all the comments but I *might* have missed some. I tried something with the mat in front the doors to make them look less floaty, let me know if I've succeeded.




3rd attempt

Please comment.

23
Pixel Art / Re: How to make wall and floor textures
« on: February 27, 2020, 06:18:42 pm »



I didn't understand the bit about the carpet fading at the edge. There's still more work to be done about the carpet but I've run out of ideas for now.

24
Pixel Art / Re: How to make wall and floor textures
« on: February 27, 2020, 02:11:23 pm »
Edits are always useful. I can do stains and cracks and other high contrast details. It’s the low contrast texture I’m having trouble with. Cracks are easy to do, they stand out as individual objects. So are stains. What I’m looking to recreate is “sub texture” for lack of a better word:
https://www.shutterstock.com/image-photo/cement-polish-beautiful-texture-603431633

No matter how hard I try, the result never looks believable.

25
Pixel Art / Re: How to make wall and floor textures
« on: February 26, 2020, 10:22:45 pm »
I totally agree with you on a cognitive level but I still have no clue how to do it practically speaking!  :'(

26
Pixel Art / How to make wall and floor textures
« on: February 26, 2020, 08:28:33 pm »
Reference:
https://i.imgur.com/qviPVZT.jpg


So I'd like to make a dirty apartment corridor. The problem is that by using a single color everything looks super clean which is not what I am going for at all.



I'd also like to make cement floor but I have the same problem again. I usually 'cheat' my way out of it by using pattern on floors and walls but I'd like to learn how to have interesting wall and floor textures without using shapes and the like.

I hope I can get edit or tips from you guys.

Thank you.

27
Pixel Art / Re: Combat U.I.
« on: February 25, 2020, 08:30:51 pm »
Alright I've got a new version yet again:

28
Pixel Art / Re: Combat U.I.
« on: February 17, 2020, 09:11:45 pm »
I thought it was too cramped in the previous version so I've tried again:

At the moment there's a lot of empty space and I'm racking my brain to my all of the elements in place.

29
Pixel Art / Re: Combat U.I.
« on: February 03, 2020, 11:21:17 pm »


Newest version with explanations.

30
Pixel Art / Re: Combat U.I.
« on: January 30, 2020, 06:22:12 pm »
Alright, so I've reworked the whole thing so that it's more cohesive and more readable. I think now anyone can figure out what's happening at a glance.

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