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Pixel Art / [WIP] Equipment Screen
« on: July 11, 2017, 02:32:43 pm »
Hello guys ,
I'm working on the equipment screen for my game. A paper doll system to be more precise, sort of like this:
Grimrock
Baldur's Gate
I'm aiming for something more like Grimrock as the equipment won't show up on the actual doll.
Here's a general rough idea:
The thing is that I have only have 6 slots for equipment: head (armor), torso (main armor), left hand & right hand, foot/legs. The missing slot is misc. (ring, amulet, etc...). So I'm wondering if I use a paper doll in the first place, or one that is that big at least.
So I could just go for something simple like: or using a smaller "doll": I'm just not sure a paper doll is warranted.
There's also the ultima alternative where equipment isn't on the actual body part (like in Grimrock) but rather assigned to a "line":
I'd like suggestions and wips if possible!
Thanks!
I'm working on the equipment screen for my game. A paper doll system to be more precise, sort of like this:
Grimrock
Baldur's Gate
I'm aiming for something more like Grimrock as the equipment won't show up on the actual doll.
Here's a general rough idea:
The thing is that I have only have 6 slots for equipment: head (armor), torso (main armor), left hand & right hand, foot/legs. The missing slot is misc. (ring, amulet, etc...). So I'm wondering if I use a paper doll in the first place, or one that is that big at least.
So I could just go for something simple like: or using a smaller "doll": I'm just not sure a paper doll is warranted.
There's also the ultima alternative where equipment isn't on the actual body part (like in Grimrock) but rather assigned to a "line":
I'd like suggestions and wips if possible!
Thanks!