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Pixel Art / Re: (edit) chibby commander keen walks
« on: August 21, 2008, 09:51:19 am »
OH!, iīve been meaning to reply to this adorable rendition of Keen, and you took all of my suggestions out of my keyboard!
Some sort of contrasting (either coloured o pure black) outline was missing from this in order for it to really pop out.
Even tho, i really like the color scheme you chose (it pays a real tribute to the original keen), since you already reworked a bit of the character into "chibi" form, you might want to delight us with a more modern pallette? (this is more of a suggestion th)
Some more crits;
-I see some issues with Keenīs left hand on the "standing" sprite tho, since it isnt very readable at the moment.
-The shading seems a bit messy at parts (that lonely purple pixel on the shirt is killing me!), specially in the animation, and most noticeable on the pants.
-Im aware that you limited yourself both with the size, and the frame number but;
a) - I really think you could to better than just "chop" the top of the helmet, you can lower his head a few pixels, with almost no lost;
- Of course, this would mean also lowering the standing sprite (assuming they are treated "as one") in order for it to match the height of the animation;
- I think that, that was a mistake on your part, since you should have contemplated that, while creating it, otherwise you could have been more creative with the animation, in a way that the sprite isnt chopped (for instance, he could be sort of hunched forward, with a more "power walk" and he would fit the 32x32 AND also be more "true" to the original source)
b) - The 2-frame movement of the torso seems really stiff, and kinda breaks the flow of the animation;
- You can try to make his helmet move a bit independently of the head (sort of bouncing down for instance), that would make him have more character, and break the stiffness of the movement (more independence);
- You have 4 frames, but you are only taking advantage of 3! make it count!, at the moment the leg movement seems confusing also, because a great part of it sort of "repeats" or "remains" the same during the animation (the same happens with his right shoulder for example);
- Try to make the shading change during the different frames; for instance, Keenīs entire right arm "leaves the torso area", and the shading doesnt reflect that.
Cheers! Keep at it, im loving it, and im surprised no one else replied!
Some sort of contrasting (either coloured o pure black) outline was missing from this in order for it to really pop out.
Even tho, i really like the color scheme you chose (it pays a real tribute to the original keen), since you already reworked a bit of the character into "chibi" form, you might want to delight us with a more modern pallette? (this is more of a suggestion th)
Some more crits;
-I see some issues with Keenīs left hand on the "standing" sprite tho, since it isnt very readable at the moment.
-The shading seems a bit messy at parts (that lonely purple pixel on the shirt is killing me!), specially in the animation, and most noticeable on the pants.
-Im aware that you limited yourself both with the size, and the frame number but;
a) - I really think you could to better than just "chop" the top of the helmet, you can lower his head a few pixels, with almost no lost;
- Of course, this would mean also lowering the standing sprite (assuming they are treated "as one") in order for it to match the height of the animation;
- I think that, that was a mistake on your part, since you should have contemplated that, while creating it, otherwise you could have been more creative with the animation, in a way that the sprite isnt chopped (for instance, he could be sort of hunched forward, with a more "power walk" and he would fit the 32x32 AND also be more "true" to the original source)
b) - The 2-frame movement of the torso seems really stiff, and kinda breaks the flow of the animation;
- You can try to make his helmet move a bit independently of the head (sort of bouncing down for instance), that would make him have more character, and break the stiffness of the movement (more independence);
- You have 4 frames, but you are only taking advantage of 3! make it count!, at the moment the leg movement seems confusing also, because a great part of it sort of "repeats" or "remains" the same during the animation (the same happens with his right shoulder for example);
- Try to make the shading change during the different frames; for instance, Keenīs entire right arm "leaves the torso area", and the shading doesnt reflect that.
Cheers! Keep at it, im loving it, and im surprised no one else replied!
