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Messages - Krut
Pages: [1] 2 3 ... 9

1
Job offers / Re: [Paid] Pixel artists wanted for Piepacker!
« on: July 30, 2021, 11:46:55 am »
They've obviously already filled the position since they posted this ;)

The link is working now...maybe it wasn't that obvious. ;)

2
Job offers / Re: [Paid] Pixel artists wanted for Piepacker!
« on: July 28, 2021, 10:48:50 pm »
Hi, the link is broken, and following this:

https://jobs.lever.co/piepacker/

does not show any pixelartist positions.

Thank you.

3
Unpaid Work / Re: Isometric Fantasy Game [Hiring]
« on: January 15, 2013, 10:28:02 pm »
If you're here looking to make $15 per hour and thousands of dollars per month, then you're looking in the wrong place. This is more of a volunteer job.

I think it's the other way around, sir.
Unpaid work offers go in another section.

4
Pixel Art / Re: Platfomer boss: Dragon [c+c needed]
« on: November 10, 2010, 05:34:39 am »
The fingers look a bit odd, specially on it's right (back) leg.
Also, it doesn't seem as the foots are holding any weight.

5
Pixel Art / Re: Lexy's Pixel Workshop
« on: August 04, 2009, 08:22:34 am »
You need to add more contrast, apply light and shadow casting  and work on the definition of the objects.

Overall i think they are nice  :y:

6
Pixel Art / Re: Male Human Base for a Small Game [WIP]
« on: July 20, 2009, 08:24:07 pm »
Leaving "correct" anatomy on the side , i still think you should fix some minor details regarding proportion and position.

The outline itself isn't bad (except some parts that look unnatural, like the top of the head that is too squarish), and adding colours isnt the problem either; The thing is that you are not doing much with what you have.

You should increase the contrast between the shades, so they "pop" out more; also, the inner lines that are supossed to be muscles, are very weird in structure, and in my opinion don't really mix with the current anatomy style you have going on.

Also there are a couple of stray pixels (white) on the hands, and another couple on the knee area (skin tone).

Kee it up tho, with a bit of work, this could really be improved.  :y:

7
Pixel Art / Re: A Green Guy.
« on: July 20, 2009, 08:17:24 pm »
It has basically the same problems i mentioned in my first post and Joel re-afirmed.

8
Pixel Art / Re: Black Feathers Crow Corvus
« on: July 19, 2009, 06:57:46 am »
Hey, im really liking the bird man;

More than the face, i think that what bothers me is the lack of contrast between the different parts/areas of the body; it's fine that you are re-using the colours there, but you need to use them in such a way to convey form, shadows and darker areas in a better way.

Also, i think this picture is a jaggie mess; it would greatly benefit from anti-alias, and reworking some of the lines.

Speaking of lines, i absolutely think that the lighter-than-the inside outline is not working; At least make it match the lightest colour in that area, and if you put darker lines on the darker places, you will convey shape better.

I'd also up the contrast on the skintone, and use lighter colours (pure white and grey) on the sword, since right now it looks like a tail.

Cheers, im diggin this.  :y:

9
Pixel Art / Re: A Green Guy.
« on: July 19, 2009, 06:44:10 am »
I know you probably aren't going for a perfect anatomy, and that's perfectly fine.
The problem is that you have consistency issues with this imaginary anatomy of your character.

For instance, there's a big problem with the character's left arm, specially his shoulder).

Also, perspective wise the upper and bottom part of the body don't seem to match up; that wouldn't be a problem either of course since
im aware the body can twist a bit, but in this case, that's the problem, there doesn't appear to be any sign of "twisting".

The selective outline in my opinion isnt so hot in some parts either (like you've guessed it, his left arm for instance).

The shading on some parts seems pretty nice, but on others it translates a bit like "messy", i would work on that too.

Im digging the pallette, and the grin on his face works for me...(the eyes don't match up for me tho).

Keep it up  :y:


10
2D & 3D / Re: Official Anatomy Thread
« on: August 28, 2008, 09:33:38 am »
Ah!, this is great, ill be sure to post here once im out of my tight schedule, i've been meaning to get out of my comfort zone, and go a bit more realistic anatomically speaking.

I know its a bit of a stretch here, but taking in account the recent changes here...is it possible that in a near future, a section dedicated to traditional drawing is created? Sure, there are other places already dedicated to that...but dunno, this feels like "home" in the art department, you kno?
I know, i know, pixelation is dedicated to pixels, heh, but... hell, if i can get out of my comfort zone (try to at least), why cant pixelation?  :lol:

Cheers!  ;)

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