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Pixel Art / Re: Problem with additional tileset
« on: September 01, 2021, 10:13:51 am »
Imagining your environment as consisting of 3D "tiles" that extend from the front face to a rear plane, the tiles in the two corners at the bottom of the cliff are completely empty, producing unnatural sharp edges. Instead, they could contain something (dirt and rocks, a small slope...) with a more natural appearance.
Reference: Donkey Kong Country, but many other games do it (at least in strict 2D).
Reference: Donkey Kong Country, but many other games do it (at least in strict 2D).