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Messages - dreamisle
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21
Pixel Art / Re: [WIP] Card Game Sprites
« on: February 29, 2008, 09:46:39 pm »
You definitely need some more contrast on your cards.
Here's an example of what I mean: (with my edited version on the right)

You could keep the non-functional part fairly soft if you want to (although on the orangey coloured card you posted earlier it's definitely too faint), but the words need to be easily readable against their background.

For the portraits, I think you should be thinking more about how to make them fit with the other cards. Currently they're not really in the same style.
Although given the fairly abstract nature of the other cards and the game, is there a reason why they have to be portraits?


As for the text part near the top, I will look into making that darker and easier to read. Maybe I'll do the text parts in black across all the cards for clarity. The nonfunctional part I will probably keep lightened as it's just a decoration, although I hadn't noticed the orange one being hard to see.

As for the portraits, the newest update to the game has cards that affect the characters - like a blindfold, medicine, etc - and I may eventually do edited portraits reflecting status changes. Anyway, the portraits will probably stay - so are there any suggestions you have for making them fit the style more?

I'll post new art and edits soon.

22
Pixel Art / Re: [WIP] Card Game Sprites
« on: February 28, 2008, 11:04:49 pm »


New cards. C+C plox.

23
Pixel Art / Re: [WIP] Card Game Sprites
« on: February 27, 2008, 03:51:25 am »
They almost feel too bright.......either that or there's not enough contrast in value, and it makes them feel very faint and hard to read.  I think some thicker, beefier colors would help this.  The designs are much better now, otherwise  :y:

You should make a /0 card that penalizes players if they use it--just to make sure they're paying attention.....and so they learn not to divide by zero. :P

Can you give me an example? I'm not terribly great at picking good matching colors. Are there any palettes that would work well with this project in your opinion?

ETA: I've made a new 0 card image for the zero at the beginning - I'm combining the 0 with the character pics and names to tie them in better. C+C welcome.
ETA2: A PixelJoint user made the same suggestion but also suggested  a background pattern, so I gave the pattern idea a try and that seemed to help. I uploaded the new images in place, see above or in-game for updates.


24
Pixel Art / Re: [WIP] Card Game Sprites
« on: February 27, 2008, 12:17:56 am »
Thanks for the comments. In response to the game comments, yes it can be impossible to hit the target as I simply have random cards drawn and random cards placed. When you hit the goal perfectly a minigame unlocks with an alternate goal that lets you earn blue cards to draw. I'm working on ways to make the game a bit easier though - better, more versatile cards, maybe 2 main goals instead of one... any ideas are appreciated although I can't guarantee I'll be able to implement everything.

As for the images, I suppose you're right about the AA. I like the way you set up the two sample cards and will definitely decorate the card backs - I will try something like that tonight and post with the results. Thanks again :)

ETA: Here are a couple of concept images for the first deck:
ETA2: MOAR.



I'm not entirely happy with the AA on it but that doesn't matter until I'm happy with the design. I'm thinking of a sort of floral image set for the orange deck and then a watery and wavy theme for the blue deck, and then we'll see if there's a third deck or more in the future. The gold cards with the stars I'm probably going to make plain white with symbols for each of the other cards on them somehow - we'll see :)

C+C on the 2 new cards?

25
Pixel Art / Re: [Some WIP Some Finished] Fun Puzzle Icons
« on: February 26, 2008, 04:44:07 am »
Hmm - originally I didn't think another perspective would work, but without the question mark and with a bit of editing I think I have something half-passable:



Thanks a ton - now I just need to fix bits that need to be polished off, if that, and I'm all set :)

26
Pixel Art / Re: [Some WIP Some Finished] Fun Puzzle Icons
« on: February 26, 2008, 04:09:25 am »
Sorry to bump, but it's been 20 days and this has been stewing for a while.

I keep looking at my last edit - the book - and trying to figure out what to do. I keep looking at photos of real books but I just can't seem to get it to look right or put across the 'this is a story' theme I keep trying for. HELP!

27
Pixel Art / Re: CD Artwork
« on: February 25, 2008, 05:56:29 am »
Very awesome work - I seriously envy you on this one.

One slight thing I noticed no one else pointed out - will the back of the book blend well with the tray background? They have the same background but that street part isn't continued on the tray background from the left. Even if you just carried in a portion and then had it break off into nowhere like a cliff it might look nicer than just having it stop at the edge of the booklet.

All in all great work :)

ETA some of the text on the back cover appears have more leading (line spacing) than the other text - mainly the first line of track listings - there's a couple pixels of extra space below it.

28
Pixel Art / [WIP] Card Game Sprites
« on: February 25, 2008, 05:00:53 am »
Hi everyone, I'm working on a JavaScript card game just for fun, and I'm working on card sprites and hope to work on other sprites for it soon. Basically it's a math based order of operations game where you try to make a target number using random cards dealt to you. I have some cards that I designed sort of quickly today but I'd like to clean them up, make them fancier but still sort of stylized and simple, and add images for special powerup cards, player and NPC faces and names, and other graphics.

I'd love C+C on the cards and ideas for how to make the graphics and game better. Here is what I have so far:

Updated 2-25 - I made the cards slightly larger and much simpler, but I'd like to make them decorative somehow. Ideas? Crits? Anyone? Hello?

2-25-08


2-24-08


The sprites can be seen in action at:
http://thegriddle.net/cardgame/index.html
Most recent sprite sheet:
http://thegriddle.net/cardgame/sprites.php

29
Pixel Art / [Some WIP Some Finished] Fun Puzzle Icons
« on: February 06, 2008, 06:11:51 am »
Hi everyone. I haven't posted in a while, but on occasion I've been making some icons for my puzzle web site. Here are a few of the newer ones, and then I'll get to the WIP part of this post.


Left to right: An icon for Haunted Mirror Maze puzzles, a sudoku icon (thanks to Noadi for the edit she did earlier in chat), an icon for word searches, and a stylized black and white plant icon thing I just felt like drawing, my template

I have had an icon for story logic problems for a while, but it hasn't pleased me. It's not (only) that it's bad pixel art, but I'm guessing no one will recognize the puzzle's grid from the icon, nor does it look cool. I tried enlarging the grid to near the size of the sudoku icon's grid but it didn't work well. So I'm wondering - does anyone here have any suggestions for what to do about the offending icon? I'd maybe like to keep the funky yellow and red colors but I'd honestly be open to ditching them and saving that palette for future use. Any suggestions on it are appreciated!


Epic fail! What now?

EDITED 2/7/08 - I've updated the icon to a red book with a question mark. It's better than the grid icon that I had but still not terribly great. C+C appreciated for the book.
EDITED 2/25/08 - Updated yet again - now the book looks decent - thanks for th help so far :)

tl;dr: That last icon of mine sucks. What now?

30
Pixel Art / Re: [WIP] Platform Game Mockup
« on: May 19, 2007, 09:05:22 pm »
Quick question before I go further. I planned on just making a fake little screenshot here. Should I just make a big drawing, or should I still make tiles for everything?

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