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Messages - dreamisle
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11
Pixel Art / Re: [WIP] Angry slime!
« on: December 29, 2009, 08:55:20 pm »
I'm not sure how you'll feel about this one, but it strikes me that you might want to have some sort of flatness to the bottom of the blob, as if it's on some sort of surface, and sort of have a shadow on the bottom inside of the blob slime situation thing deal mess.

Quick edit:


12
Pixel Art / Re: VG Style Recipe Card [WIP]
« on: December 29, 2009, 01:59:33 pm »
Alrighty, I redrew parts of the guy adding more highlights with another lighter shade of brown added, and also darkened the outline. In addition, added some extra sprites in a few places, more fire, and tidied up some lettering.



Updated the layered file too:
http://www.thegriddle.net/pixelation/recipe1.xcf

13
Pixel Art / Re: VG Style Recipe Card [WIP]
« on: December 28, 2009, 08:50:38 pm »
the chef thing in the background needs to be more visible.
How so? It's a background object so I don't want to use the foreground palette, and I don't want to add another lighter shade of the background palette, but I suppose I could. Could you give me an example of what you're thinking?

14
Pixel Art / Re: VG Style Recipe Card [WIP]
« on: December 28, 2009, 02:56:20 pm »
Thanks for the link. I get the idea, and I'll see if I can go more toward that. While away from the Internet, I tried my hand at an alternate tile style that I like a bit better, and also added in some of the other things that I wanted to do, at least to start out. Here's the last revisions versus the newest revision, and a link to the GIMP layered file (XCF) if anyone wants to use it instead of moving things by hand to show me an edit.



http://www.thegriddle.net/pixelation/recipe1.xcf

15
Pixel Art / Re: VG Style Recipe Card [WIP]
« on: December 23, 2009, 06:24:55 pm »
Actually, I was going for a rocky, cave-like background. The intended look I want to go for is that of a platform mockup, but not necessarily strict (strict as in with tiles for everything and sprites exactly 12x12 or 24x24). The idea is that there's a faint light source from above.

To give you a better idea of what I mean, here's a modded version of my WIP with floor tiles inserted over the background:


16
Pixel Art / [Final?] Platformer Mockup Themed Recipe Card (RC1 - 1/6/10)
« on: December 23, 2009, 05:42:55 pm »
Howdy everyone. I'm working on a recipe card that I want to make VG style. Here's what I have so far:


(Original vs Current)

Info:
  • Full card size: 360x240px
  • Intended print size: 5x3in, with 0.2in bleed and 0.3in margin, for print to 6x4in cardstock
  • Background tile size: 24x24px
  • Foreground tile size: 12x12px
  • Recipe text size: 5px, 1px border and 1px shadow, total height 8px, 12px line height
  • Roughly 24 colors, maybe more, maybe less when done

Inspired by graphics from Spelunky, not sure where I'm going with this other than that. I need to dig out my old Sega Genesis and do some "hardcore research" for inspiration.

I am hating my foreground tiles, so C+C and ideas much appreciated.

(PS: I'll be around for about 4 more hours today. After that, I may not have Internet access until next Monday, so I promise to post updates when I do return, even if it isn't soon. Thanks!)

17
Pixel Art / Re: [WIP] Balloons
« on: August 10, 2009, 12:16:59 am »
Well, balloons still come in slightly different shapes and orientations. Even if you used my example for one shape, the other balloons might be rotated or shifted slightly, or slightly smaller or larger. You need to try drawing up some different shapes and not just having one balloon shape. For example, in this pic found on Google Image Search:



Even though the top two purple balloons and the dark blue one are about the same, the red and green ones slant left and the yellow one slants right. See what I mean?

18
Pixel Art / Re: [WIP] Balloons
« on: August 10, 2009, 12:08:59 am »
Dyble, you missed the point entirely there.

Even ignoring the rip off of my example, all of the balloons have the same shading which doesn't happen when you have a cluster of balloons and a single light source - not to mention one balloon casting a slight shadow on another. You need to hop over to Google Image Search, look for a set of balloons, and mimic how those are shaded.

Also, you may want to consider not having them all exactly the same shape/size. Some balloons are under or over inflated or have defects making them different. Don't just copy and paste the same object over and over and recolor it!

(PS @ Dr D - He/His is correct - my name is Dave :))

19
Pixel Art / Mini Icons
« on: August 09, 2009, 07:39:44 pm »
Hi there. I've been working on some small 16x16 icons for my site that I'd like to share. Most are pretty plain, but there are a few I'm proud of. Feedback appreciated, and you can see the icons in action at http://www.thegriddle.net on the main page and any archive page.



ETA: 2 more icons.

20
Pixel Art / Re: [WIP] Balloons
« on: August 09, 2009, 07:34:18 pm »
They're a good start. If you're hell-bent on dithering though, don't use black for everything. I would also try making the light direction more obvious. Currently it looks like the light is right in the middle of each balloon, so there's no real sense of where the light source is located. Here's an example of what I mean:


1: Original
2: Dithering with shades of yellow rather than black and moving light source up and to the right a bit.
3. Blending some of the colors.

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