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Messages - Lmnop
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21
General Discussion / Re: Spriting Isometric
« on: November 08, 2005, 10:44:30 pm »
holy crap pep!
extremely nice work (and to you FaeryShivers aswell) on getting all these examples *saves them all*
The mechs in #23 and #30 are great, as is all the stuff.
I've been meaning to start gathering references for iso, as ive never attempted characters in that perspective.
awesome stuff.

22
Pixel Art / Re: Viking Game
« on: October 15, 2005, 06:15:33 am »
Yo pep, awesome work as i already said in IRC the update is mad, good to see all the animations and the new characters.
The 2nd character however has a striking resemblence to Jinx i think it was from pokémon. Other than that keep up the good work and look forward to seeing more.

23
General Discussion / Re: The Official Pixelopolis Off-Topic Thread
« on: October 13, 2005, 02:29:29 am »
Scuba that would be wicked, i remember that from ages ago from the old pixelation.

When you refer to mr. h, its not the same mr. h being mr. hyunn who spearheads the EO project, formally known as the H Unit is it?

24
General Discussion / Re: Bye bye
« on: August 10, 2005, 12:33:57 pm »
good bye lief and good luck. Thanks for teaching me what you did. Pep, you hit the nail right on the head, and challenges ooh goody goody.

25
General Discussion / Re: Yay for pixelation!
« on: August 10, 2005, 02:34:03 am »
hey dogmeat good to see you here, everyone seems to be coming out of the woodwork.
Yeah i remember you, not that youd remember me, but i think i once made a hybrid of yours and bo_the_suckers avatar and called it bomeat. Well anyway good to see your alive, and get pixelling.
oh btw, very nice gallery, loving the game screens.

26
General Discussion / Re: Pixel school
« on: August 05, 2005, 07:54:50 am »
alright thanks lief, i tried to take onboard what you said, hopefully this is a step in the right direction.
The lightsource thing looks a bit wierd, and its hard to get right.

edited secondary lightsource

27
General Discussion / Re: Pixel school
« on: August 05, 2005, 05:24:07 am »
um troubles, yeah. The whole secondary light source thing, i dont know where to begin.
When you speak of the buffering shade, what exactly are you referring to, the second darkest green before the line on the left panel, and when you say fill out hte remainder, you mean with the second green shade?
about darkening the edge, do you mean making the actual outline darker? and the secondary shine coming from the secondary light source, or are you reffering to the highlight i have in the middle of the panel and just to move that across a bit.
Excuse me if im just stupid but i didnt quite understand what you said.

28
General Discussion / Re: Pixel school
« on: August 05, 2005, 03:08:30 am »
hey, back with some progress on my colouring attempt.
kickass lines ehwhy.

29
General Discussion / Re: Pixel school
« on: August 04, 2005, 12:50:33 pm »
1. Explain briefly what happens to our color perception at night, or in low light conditions and why.
At low light levels, blue and green objects appear brighter than red ones when compared to their relative brightness in stronger light. This effect is known as the Purkine Shift.In the Purkinje shift, the dark adapted eye becomes more sensitive to blue than to red as the retinal rods take over from the cones.When the light become brighter, there is another in hues, called the Bezold-Brucke effect. This causes most colours to appear less red or green and more blue or yellow as the intensity of the light source increases.

Is that adequate?

30
General Discussion / Re: Pixel school
« on: August 04, 2005, 09:56:55 am »
first thing that sprang to mind was the same thing as what NG did, so i thought id go with something different.

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