You know, I liked that I felt a sort of "weight" with Lectro in the demo. I kept playing a "clunk!" sound effect in my head whenever he jumped and landed.
Maybe if I make a cool thread programmers will come along and make stuff for me too!
If someone had art for me and a good idea, or wanted to just make art for me, I would be completely willing to do some programming.
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The first demo is pretty terrible in my opinion, in terms of the programming of the character's movement. It feels slow and unresponsive and for some reason pressing left in the air makes you move left really quick though pressing right just acts more like how one might expect.
The slow and unresponsive feeling is often what happens if the acceleration is too slow. You can use an acceleration model of control for the player's movement rather than velocity based and it can make things seem less "jumpy" when they turn around and such, but if the speed cap takes too long to reach it ends up feeling unpleasant.
One of the great things about Cave Story is how finely "pixel" tuned the controls to make it a complete pleasure to play.
The newer demo by the other programmer wouldn't run on my computer, so I can't speak on that one.