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Messages - bluknight
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1
General Discussion / [REQ] Website Design Community
« on: July 02, 2009, 04:16:19 am »
I love the Pixelation community, but I don't have the underlying understating of form which is needed to make great (anatomically correct) sprites.
I do enjoy designing websites, and am trying to find a community to Pixelation for that and for general graphic design.
I was hoping that there might be a place which would offer as useful critique and also design exercises / contests.
So, for example, there would be a post providing particular colors that are required to be used in the design as well as some existing marketing material, and the task would be to build a website around that.

Does anyone know of such a place?

Thanks!

2
Pixel Art / Re: Skeletroids dump
« on: April 22, 2008, 01:19:05 pm »
Are you doing the programming / would you like some help?
It looks like this could have the potential to be lots of fun and I need a project to work on.

I love that boss. It looks like it has a ton of personality.

3
General Discussion / General Art Critique Forum?
« on: January 16, 2008, 08:51:57 pm »
Is there somewhere that is as friendly and helpful as pixelation that critiques drawings/paintings etc?

I would just make art here but I realize that I definitely do not have the base skills required. A lot of the critique on art submitted here seems to stem from this, so i'd like to find a forum to really get advice on drawings before I tackle the pixel. (where despite what I thought, having things smaller does not really help to hide issues)

If anyone has any suggestions of where to go, let me know.

Thanks.

4
Pixel Art / Re: [WIP] Armored Mage Creature
« on: November 06, 2007, 07:30:03 pm »
I disagree with a form being needed, I think in the newer versions it is apparent that he is hovering. If the robes hung straight down as if they were only affected by gravity it wouldn't look as dynamic. As it is it looks like there is some force holding him up.

5
Pixel Art / Re: Fantasy Pixels WIP
« on: November 02, 2007, 05:16:30 pm »
Are those pink things attached to the goblins' faces supposed to be noses?
It doesn't seem to be working for me, it looks like they are sticking out their tounges but it's too high for that.

6
Pixel Art / Re: No ideas for cutes monstars
« on: October 21, 2007, 06:37:24 pm »
... the bits at the tips, of each flame I turn towards a bluey tinge... if that's the hottest part I dunno... generally I don't go putting my hand in fire to find out.
Yup, that's actually backwards of how physics says.  ;)

Magnesium burns super bright white, don't it? And I know there's a chemical that burns purple or something.
Magnesium definitely burns super bright white. It doesn't make a white flame though, just a really bright white burningness. I really want to see a purple flame, that would be cool..
I only know that copper turns flames green.

I like Sherman's edits to the jellies. I think the brighter red works really well for the fire one, but I agree with you Frost... the octopus one is too red now.

7
Pixel Art / Re: No ideas for cutes monstars
« on: October 21, 2007, 04:19:12 pm »
(and blues for the cooler part of the flame)

Isn't blue the hottest part of the flame?

8
Pixel Art / Re: Lectro Mockup Madness (Now with Giant robots; Oct 12)
« on: October 17, 2007, 02:01:36 pm »

Okay, I tried throwing the motion trails back onto the claw.

Sorry for the lack of updates, I got a job.
I work 4 days on and 4 days off.
I can only get time to pixel on my days off.

I think that while the claw is opening the motion trails don't look right, the claws are just opening too slowly. I think If you remove those trails and just have the closing trails it would look best, or maybe if you just sped it up.

If you want it to look like it both opens and closes ridiculously fast (using motion trails for both open and close), you could speed up the opening (by removing frames if not by just speeding up timing) and then have it hold in the "open" position for a split second so that there is a break between opening and closing.

I think the claw after closing might be jiggling too much, to me it is giving the impression that it is a squishy claw rather than a claw with a lot of force behind it that is made of metal.


My attempt at an edit:


All I did was remove two frames that caused the excessive jiggle, and made it open its mouth a little slower because the jump from closed to open was irking me.

9
Pixel Art / Re: Castle For A Game ( c&c wanted )
« on: October 10, 2007, 10:33:23 pm »
TONS better with the floor!  Something else that kinda sticks out me me is the top row of stones in the hallway out of the tower.  Looks outta place?
With the perspective, I think we should be able to see some of the top side of the top row of stones of the hallway's roof.
The fact that we only see the side is another class with the perspective and is probably what currently makes it look out of place.

10
Pixel Art / Re: Lectro Mockup Madness (New mockup; Oct 6)
« on: October 10, 2007, 10:30:13 pm »
I agree with alkaline though I am not sure it is the rocks that are causing the problem. Toning it down a little might help, but I think the color of the rocks goes very well with Lectro. The color of the blocks are seriously clashing and making it seem chaotic I think. Maybe if you try to change the color of the blocks it would help.

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