Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - coffee
Pages: 1 ... 12 13 [14] 15 16 ... 19

Pixel Art / Simple is hard - Polluted city
« on: January 20, 2011, 10:11:09 am »
Oi oi

My weakness is that I use too many colours much too often.

So, I have started trying to Simplify my art a bit. I always tend to get a bit picky when i've done too much for too long and I need to start doing basic stuff again.

Wanted to get a scetchy feeling to it with few but good colours, but at the same time give it a nice feeling.

[Closest layer with pines is very much not finished]

However, it still feels a bit flat to me. Havn't got a clue why, my guess is that it lacks another layer just before the planetary one, but as I said I cant really figure it out by myself!

I think it's better if you make a new post instead of posting everthing on this one everytime you make something new, like people have said before.

And try using another program like MSpaint for example (like said below aswell) and get a account on Photobucket ( for example. Will make your life a lot easier on here, purely socially.

Pixel Art / Re: Rpg Mockup ( wip)
« on: January 19, 2011, 08:28:22 am »
Yeah, agreed with skippy and elk bout the pipes, could be bigger or just as big as before, so u get the necessary shading on it. Everything looks really good, the shades you added on the water is what really makes it a lot better imo, although it ends abruptly on the right side bridge, maby add a small shade being cast from the cliffs aswell to get even more depth?. Not a 100% about the character, everything else seems to be drawn in one style except off him. if you can add the "less is more" style to him aswell I think it would be better!

quick edit on the character:

If you still wanna go for ur own char I like it is I suggest you work a bit on the outlines, clean it up a bit, seeing as everything else has quite a dark one. Especially on the arms.

But overall it looks very pleasing to the eye!

good job


Just noticed it looks like mine got breasts and it appeared to me that this might not be a guy? if it is a man, u should probably consider taking that shade away from over his belt buckle :) Did a new edit and reposted

Pixel Art / Re: Fellow pixel artists! c: (NARUTO)
« on: October 19, 2010, 05:26:43 pm »

I really enjoy looking at this, your choice of colours is nice. I think u've catched the style on the eyes and the building. Can't really say anything else as u've not yet added any recognisable characters.
Only flaws I can find atm is at the scalp of the small character "base". few strange pixels that u might wanna remove and clean up.

Keep up the work and keep posting updates! :D

Pixel Art / Re: City perspective WIP
« on: October 05, 2010, 06:53:20 pm »
Started to add more details on the trees

Tried a few different things, but the style goes with the picture imo.

Pixel Art / Re: Sky for C64 game
« on: October 05, 2010, 04:11:17 pm »
I would probably say the 3rd or 4th one, I like the contrast the dithering gives it. However, I would go with the fullmoon, but remove the rings and make it as big as the halfmoon, with the same size on the face details, which atm seems just a bit too small.

Pixel Art / City perspective WIP
« on: October 05, 2010, 12:28:42 pm »
Had a really boring day at work today, started to draw a bit during lunchtime.

Afternoon light in a park between the skycrapers (its a work in progress, so feel free to comment or suggest)

(and its not ment to be isometric or anything)

Dont know if I can bend the perspective so much that I could put a city background far away at the top. What do you think?
Im pretty happy with the palette so far, small flaws will be fixed when ive got a good idea of how it will be :)


Pixel Art / Re: Lurch
« on: October 05, 2010, 07:11:29 am »
I like the style a lot!

And basiclly because of the style there isn't much to change about it. Only flaws I can see is the right (his left) eyebrow thats pointing out a bit too much and the eye aswell underneath it as u mentioned needs fixing.

Pixel Art / Re: [WIP] House
« on: October 05, 2010, 06:51:47 am »
My edit is just a fast scratch to give you a hint of how it might look like. However, I think from what you've got now to what u had at first is a step in the right direction. Only thing that I can still dont like is the bottom shade of red on the corner pillars. You obviously don't have to post an edit, but yeah, you might wanna change that to one of the darker colours instead!

gl with your game

Pixel Art / Re: [WIP] House
« on: October 03, 2010, 03:35:51 pm »
Regarding the time, I havn't seen many medevial houses having plank-roofs. They often built with either rock or grass. However, ive read a lot of medevial history and even if they didn't have the modern tools, it was very important for the people to build stable and straight houses, mainly because they couldnt afford the building to collapse and with the materials used it just had to be perfect lines ect.

Maby a grassroof will get you the right feeling but aswell help you with the perspective

Kept going on that old edit of mine:

Pages: 1 ... 12 13 [14] 15 16 ... 19