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Messages - Scuba Steve
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21
Pixel Art / Re: Commodore Icons
« on: November 25, 2007, 08:48:00 pm »
They are decent pixel works... and there is nothing wrong with Photoshop for pixeling.  The one thing that really ruins several of the icons is the computer created gradient.  The C64 logo looks like an uncomfortable mix of hand selected blocks and computer shaded colours.  A few of the systems suffer the same problem, most notably the Ramlink and CSX.  I'd suggest pulling out the photoshop gradient and either going with a solid colour or shading it yourself with fewer colours.

Like I said, they're decent... but they feel lost.  I adore the crisp look of Vista and Apple icons, with their smooth colours... but the combination of pixeling and those same blending techniques doesn't work here.  Your icons have potential, but make them TRULY old fashioned and pixeled with no modern tools.

22
General Discussion / Re: Official Off-Topic Thread
« on: November 15, 2007, 09:47:54 pm »
Be still my heart... This is amazing... I've waited 18 years for this... even tried to make my own GB game for Doom (unfortunately).  I rarely am giddy... but this is one of those times!

23
General Discussion / Re: Street Figther HD Remix
« on: November 09, 2007, 02:30:43 am »
Now... this is NOT the official size of the bounding boxes... but based off the other works... the blocks I used are the same size... so it would probably be SIMILAR.



Also, it seems as though the people in charge are also aware of many of the concerns that have been raised.  Their Blog talks about inconsistent shading and the problems with Blanka.

24
General Discussion / Re: Street Figther HD Remix
« on: November 08, 2007, 08:32:20 pm »
Isn't that particular issue directly related to retracing old artwork; required to have the new art fit the old bounding boxes?

25
General Discussion / Re: Street Figther HD Remix
« on: November 05, 2007, 05:56:47 am »
I agree about sloppy elements of the animation, ptoing... I see a lot of copy and paste, the shading is all over the place in the arm... I was just reminding people, who may not be familiar, what the constraints were.  I think that adds a layer of constraint that must be considered.  There is some video footage of the game floating around the net... It's really fuzzy and grainy... but the animation looks decent sped up and quick.  Again, I'm not defending Capcom here, but there's more to this than just a crappy animation.

26
General Discussion / Re: Street Figther HD Remix
« on: November 05, 2007, 01:11:04 am »
I say the sprites are fair game... but the animations are much more difficult to critique.  Remember, they are shoehorning these sprites into the original animations, not creating new ones.  Someone higher up than the animators made the call to keep SF2 game play identical to the arcade... but just add High resolution images to the arcade.  All images are required to be the same size, relative shape and with identical animation frames to the original Arcade SF2.  I'm not saying whether I agree with this or not... but do take the restrictions the artists were under into consideration, it's only fair for a critique of the work.

27
Pixel Art / Re: [WIP] Selout challenge from PJ
« on: October 22, 2007, 01:01:57 am »
I know I've used the 'selout' technique in the past to decent effect.  I know it was mentioned... but if your characters are almost always going to be viewed on dark backgrounds, they provide a great faux anti-aliasing effect.  I did a lot of Doom illustrating back in the day and you were almost guaranteed to always have darkness around you... so you could draw characters or weapons with a 'selout' style and it would be effective in blending in with the background.  And yes, if you happened to come across lighter squares and they crossed... it is not attractive... but it was effective for the other 90% of the cases they interacted.  I would say that, depending on what you are trying to accomplish, it can be effective... but as numerous people have iterated, you have to know what it's intended effects are and how it can certainly be detracting and ugly.

28
Pixel Art / Re: Chibi Fighter
« on: October 19, 2007, 04:06:46 pm »
Let's try this... If this is your style, hone it.  Show us a few pieces in this thread of this character in other poses.  Show him throwing a punch, Show him in mid jump, let us see some action with this character.  If you really want this to be your style for chibi, show us what how you can express other variations of the character.  How I feel about it isn't crucial... but if you have trouble conveying actions and emotions with your character, then you may have to retool your style as you have shown here.

29
General Discussion / Re: Street Figther HD Remix
« on: October 02, 2007, 10:50:27 pm »
The biggest problem with this endeavor is that it cheapens what I said Capcom and SNK should have done about 5 years ago... redraw all their characters in a higher resolution for the new "millennium".  This was a good attempt... but they are just shoehorning their work into a game that wasn't made for it... their time would have been better spent creating a new fighting game with high resolution characters rather than monkey them into a preexisting title.  I always adored the Capcom artwork for SNK v Capcom and though that would make a nice a great fighting game.

30
Pixel Art / Re: some robots[latest updated: Sep. 20]
« on: September 23, 2007, 03:34:24 pm »
I tried playing around to see how I could make them less "busy".  Part of it might be that the parts of the figure in the background are just duplicates of the foreground recoloured.  Maybe redrawing the rear legs or adding another hue might help separate them.  Or what about black/dark outlines to the major limbs?  I know most people are against outlining... but it might help set it apart.  I also tried adjusting the colours of the background limbs.  I think it really helped to bring the contrast down and use the darker colours from the foreground.  I dunno... it seems a little less busy... but they do look nice, regardless.



Edit: Is there something I should know about posting images...?

Edit2: Yeah, post the correct link :P

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