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Topics - Scuba Steve
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Pixel Art / The Incredible Baron
« on: September 14, 2012, 01:18:28 am »
Hay gang, decided to poke my head in and post some stuff I have been working on for the last year. In between my real job, I have been doing pixel art for a mobile game we are hoping to release. I have always admired the skilled artists on this site, many of you better than I could be, but I think things have turned out pretty well.

We have a video and some screenshots here http://www.saltvalleytally.com/campaign/detail/262 (shameless self promotion blah blah: You can vote for the project, too :P)

But here's why you came to this thread... Pixel art! I have done a ton of artwork so I am not going to post everything, but I'll post some choice stuff for now and I can upload more later if you're interested.

And since this site is about criticism and critiques, that is always welcome too.

Some of the Buildings


Units


Some of the tiles used to make one map


If you have any comments or suggestions I'd love to hear them. Especially colour or about terrain and foliage... never my strong suit. Thanks, gang.

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Pixel Art / Super Syobon!
« on: January 24, 2008, 01:07:34 am »
I haven't done any pixel art in a long time and I had an itch today to start some stuff.  I have been playing this stupid minigame called Syobon Action!... if you haven't played it, prepared to get raped.  The game is stupid difficult, but it has some clever ways to kill you.  More to the point, the game is pretty ugly.  I opened the resource folder and learned that the game just loads the artwork from png files... so I began doing some minor edits to make the game a bit more appealing.  I have been doing these mini edits for the last day and am hooked... it's been fun trying to see how I can re-imagine the game.  Below are a few images of the work I've been fooling around with.  Critques of the work are welcome... and one thing I want to know what people think... does the main character and objects look better with a double thick outline or a single line?

Also... if the bug bites you... feel free to post your edits of tiles and sprites in here.












Hopefully... it won't be too difficult for you guys to pick out which tiles I've done and which are the originals :P

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General Discussion / Hoeping to get some feedback on my art.
« on: April 01, 2006, 08:30:54 am »
Tell me what you guys think?



^_^

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This is new to me, I don't do isometric work very often, but I made an exception in this case.  My campus is having a vending machine competition and I decided to go for a very Voxel/Isometric look for the foreground, and for the background I emulated an Eboy style, something I've never tried.  I've cut the foreground out and just made a mask, I'll post that part with the entire thing when I'm finished, but for now I just want critiques on the isometric campus thus far.  There are plenty of errors since this is my first attempt at this, but hopefully they aren't as glaring to everyone else as they are to me.

1st Draft
2nd Draft
3rd Draft



Suggestions and such appreciated.

Edit:  I'm pretty much finished with this.  If you want a character added you have until Sunday Night to post it.  There are a bunch of things I'd change if I did it again.  For starters I'd do a less realistic approach to landscape and try to squeeze as many prominent buildings into the frame as possible without as much blank area with trees (any suggestions on that?).  I would draw things in the right angle the first time so when they're mirrored their shaded side is matching the lighting.

Any final suggestions?  I'll post the final design when I work on it later tomorrow.

Edit 2: The Final Design

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General Discussion / King of Spriters 2006 - Project of the Millennium!
« on: January 01, 2006, 09:45:50 pm »

Some may remember the old King of Spriters we did many years ago.  It was a lot of fun and really brought a bunch of prominent figures out... even got Sals to work in sizes larger then 32x32!

I have some time off and I decided to start a new version for 2006 because one, this was always fun and two, I run the risk of new members not knowing I actually draw from time to time :P I've decided to try something new this time to really make people work... this time you must include a character sprite (animated or not, I don't give a crap) in your own style... but to scale of a capcom or SNK figure.  When you finish both parts, portrait and Sprite, edit your initial post to display both of them side by side create a new post with both of them side by side.

Obviously I won't ask anyone to participate unless I start us off.  Some of you might remember my old 2003 (jesus has it been that long) fighter figure of myself...



So I decided to update it...



The colours are meh, the contrast is just OK and the pose didn't come out as intended and I didn't match the Cacpcom style quite like I wanted... but whatever... critique it if you want, I may or may not fiddle with it some more.  Also the finger were a pain.  The portrait came out a bit better... hopefully very reminiscent of the new SNK style... I tried to emulate it...

Most importantly, I must remind everyone... NOT EVERY ENTRY WILL BE ADDED TO THE FINAL SCREEN.  I can't stress that enough, there simply isn't enough space if everyone participates.  I make my judgement calls based off quality, so put some time into your work.  Only one person is guaranteed a slot, me, hahaha.  There is no real restriction on size as this is as free and open as possible.  No colour limits, and sizes can be anything reasonable from a Sukura sized character to the Incredibe hulk from Marvel vs Capcom.

So to Recap...

- Portrait
- Sprite
- [Optional] Website you want linked to... completely up to you, as I will add any without this.
- [Optional] Stage Background if you are interested in a custom one... again completely up to you, as I will add any without this.

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