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Pixel Art / Re: [WIP] Full body Leather Armor
« on: July 09, 2007, 09:06:50 pm »
For a novice (being myself the uberskilled master ), I always suggest trying to put the lightsource above the object they are shading, for it gives a better understanding on the shape of the object, and it is symetrical
A basic example that doesn't really resemble leather (and resembles more clay, perhaps a few sticthes and stuff like roughness and it'd look like leather...):
A basic example that doesn't really resemble leather (and resembles more clay, perhaps a few sticthes and stuff like roughness and it'd look like leather...):