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Messages - Heavy Stylus
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Pixel Art Feature Chest / Re: [WIP] 16 colour strategy game mockup
« on: March 01, 2010, 11:42:23 pm »
Looks lovely.  This would make a great Atari STE game, if only it could actually handle that many sprites ;)

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Pixel Art Feature Chest / Re: R0x Zero(wip)
« on: March 01, 2010, 11:21:52 pm »
Hey! Oh noes! News of our secret project has been leaked! :D

To help fill the gaps, the menu will look something like the following animated gif (although with a starfield in the main window).



With that little blinking cursor in the right hand panel displaying info:



I've no objection to Vierbit sharing his excellent work, but if anyone here is active in the atari scene, I'd really appreciate this being kept quiet.  We want it to be a big surprise when it is released ;)

Target machine is 2-4MB Atari STE with three-button controller.  There will be a Windows double-click and ready-to-go emulator version like we had with our previous game.  Oh, and to set the record straight, this is actually a prequel to r0x - anyone who has played the other game will know that you always die in the end, so a sequel would have been a bit difficult :)

At the moment Vierbit has several more bits for this ongoing, including a parallax scrolling cutscene (a la Cannon Fodder on the Amiga).  The main coder and I both feel that Vierbit is the secret third Bitmap Brother and are proud to have him involved - so rest assured this will not be vapourware ;)

For reference, these are the early (half ripped and modified, half drawn by me) placeholder tiles we were using, and on which he based his far superior tileset so as not to completely destroy the integrity of the 150-screen map:



(Ah, just re-read the rules here... Just a note to advise that Vierbit used the reference tiles as just that - a reference.  The source of my ripped ones were from Uridium 2, downgraded to 16 colours and modified by me as placeholders while we worked on the game engine as a proof of concept.  He completely redrew all of them, and the end result was far, far better than I could have ever managed!)

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