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Messages - .TakaM
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2D & 3D / Re: Cherry Darling from Planet Terror
« on: October 13, 2009, 11:48:26 pm »
It wasn't?
But my poster.. oh god I bet it's supposed to be wrong. :lol:

I have no 3D experience so all I can really do is parrot everyone else in saying how great this model is, nice work.  :y:

2D & 3D / Re: Cherry Darling from Planet Terror
« on: October 13, 2009, 11:27:25 pm »
The gun was on her left leg!

Thanks, I didn't want to sound too up myself, but I think combining the recovery following each swing as the build up for the next is a great solution.

Well, it's funny you mention that wonky transition.

First, I should clarify that you're actually looking at two attacks, each consists of 8 frames, where the first 4 are the slash, and the following 4 the recovery. After each recovery he will have a unique transition back to his idle stance (not yet made), or if the player presses attack again, they will initiate the next slash. Each period of recovery can be interrupted at any frame to perform another attack

Here is the final animation:

Perhaps it will be more obvious once the streak marks are put in (they will be on a different sprite layer) but I think it reads well once you see it looped properly.
No he isn't a seasoned swordsman, and it's very hard to convey that type of elegance especially when you're trading in realistic animation for responsive gameplay as I am.


Finally getting this anim done, been putting it off for ages...

Pixel Art / Re: Hexagonal Animated Water Tile
« on: October 08, 2009, 02:28:42 am »
I like the surface animation just fine, the shimmers are great and I like the more subtle animation lying underneath it, no offense to Eyecraft but I don't think using other video game examples of water is very useful, it's best just to go to the source instead of another artists interpretation of it.

The drips on the sides though, I'd say are unnecessary. I don't think you need to explain the physicality of them with an animation, it'd look more sensible as if each tile of water was just up against glass.  :)

General Discussion / Re: Official Off-Topic Thread
« on: September 19, 2009, 03:48:02 pm »

I got pulled over tonight for speeding (I wasn't), I don't have a full license and I had passengers in the car.
The cop was like "Ok, I'll just give you a ticket for the passengers, but not for the speeding." if he did give me the ticket for speeding I would have disputed it, but I can't dispute the passengers.
Oh well, there goes $400.

General Discussion / Re: Official Off-Topic Thread
« on: September 14, 2009, 06:59:22 pm »
If you guys have any spare time, can you check if you have this font:

I used to have it but it's gone :(

Rockwell Bold!  :)

Pixel Art / Re: [WIP]Boo-Boo~~from YOGI BEAR!!
« on: September 03, 2009, 11:38:27 am »
Just going to ignore the above post and continue for discussions sake, this topic may be useful in the future.

Anti aliasing:

Step 1:

Here is a selection from your line art, you need to think about the information that these pixels represent.

Step 2:

Here is roughly the information the above pixels should be trying to convey.
You'll notice that even though the image is still broken into "pixels" the actual detail does not obey the restrictions, this is to accurately represent the information and basically how it should be received.

Step 3:

The image is now obeying the restrictions of the pixels, each pixel that from Step 2 that contained X% one colour and X% another is now those percentages put together.
This is perhaps the best way to sum up anti aliasing.

Step 4:

Cutting down on the colour count, there's no reason to have dozens of colours that are essentially the same.

This isn't the work process for anti aliasing, and the final product isn't ideal. This is just roughly how you should be thinking while anti aliasing.
It's not quite as simple as "adding buffer pixels" you need to know how many, what intervals the ramps may be at, etc, hopefully this has helped with that. :)

General Discussion / Re: Official Off-Topic Thread
« on: August 24, 2009, 03:46:21 pm »

8bit music video made with lego, probably the most impressive one to date.

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