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Messages - .TakaM
Pages: 1 ... 116 117 [118]

1171
General Discussion / Re: The Official Pixelopolis OT-Creativity Thread
« on: October 14, 2005, 04:17:24 am »
thanks, and no, the angels and demons one is a book cover (the book before davinci code :P ) john langdon designed it. I just use it for reference  ;)

1172
Pixel Art / Re: Animated doggy looking for crits :)
« on: October 13, 2005, 10:39:59 am »


1173
General Discussion / Re: The Official Pixelopolis OT-Creativity Thread
« on: October 13, 2005, 10:27:03 am »
I make ambigrams  :P
I used to make a couple every day.. now not so often. heres some of my best:

(G S R)


(TAKAM)


(MAKAVELI)

mostly inspired by john langdon, heres my album: http://photobucket.com/albums/v358/TakaM/ambigrams/?start=0

all created in mspaint btw :P

1174
Pixel Art / Re: animal crossing graphics
« on: October 13, 2005, 03:04:21 am »
yeh the head moves forward and back rather than up and down. it actually barely moves in the gcn game but with no movement in 2d it just doesnt look right  :-\

and thanks :)

1175
Pixel Art / Re: animal crossing graphics
« on: October 13, 2005, 02:31:32 am »
thanks for the comments.
the GBA screens are just the linkup with GCN, although there are some wierd rock paper scissors screens that I never saw in the game myself  :-\

anyways, I think Ive fixed the problem:

what do you guys think (new version on the left)

1176
Pixel Art / Re: animal crossing graphics
« on: October 11, 2005, 03:36:07 am »
I tried adding shadows, but it gets very complicated. since animal crossings shadows chnge every half hour or so I think, that means I'd have to make 48 different angles of each shadow, it isnt that complicated of a job but I doubt anyone looking to make an animal crossing game would bother coding in alternating shadows..

i suppose I could just draw one angle of each shadow tho..
or maybe have darker leaves around the edges of the tree.. that could work actually  :)

1177
Pixel Art / animal crossing graphics
« on: October 11, 2005, 03:20:43 am »
I've been working on some animal crossing tiles and sprites for a couple weeks, and theyve been coming along nicely with the exception of my trees.

as you can see they dont stand out enough infront of the grass and it looks like theyre paints on the ground.
There arent any outlines in animal crossing and I didnt want to use them whilst transferring them to 2d, so that option is out.
I was wondering if there was some way to make it stand out better without darkening the leaves or adding an outline  ???
small mockup example:

the trees just merge with the ground too much :-\



also, character anims so far:


edit-
oh btw Im a new guy here  :P

Pages: 1 ... 116 117 [118]