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Pixel Art / Re: yellow room platformer stuffs
« on: December 28, 2011, 06:24:26 pm »
Ha, my thought process when really putting some effort into something goes a little like;
like > love > huh > what > hate > reappraisal > maybe it's not so bad
The jump has very little anticipation; she just seems to float up. I know there's a trade-off to be made between responsiveness and exaggeration but a little crouch/squash before the jump could make a big difference. I can't for the life of me find a decent example right now as I'm not on my PC but I'm sure someone else could help here.
If there's a good reason in terms of gameplay for the cannon colour then ignore me
like > love > huh > what > hate > reappraisal > maybe it's not so bad
The jump has very little anticipation; she just seems to float up. I know there's a trade-off to be made between responsiveness and exaggeration but a little crouch/squash before the jump could make a big difference. I can't for the life of me find a decent example right now as I'm not on my PC but I'm sure someone else could help here.
If there's a good reason in terms of gameplay for the cannon colour then ignore me