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Pixel Art Feature Chest / Re: Light Cavalry
« on: October 05, 2014, 09:35:13 pm »Quote
@Facet:
Now I am really interested, why you think Nights pose is actually more dynamic.
Also the way the gun is held in Nights sketch doesn't make any sense at all.
I am restricted on really active figure poses, because if I will use them later in a chatbox, you can imagine what happens.
And yeah, Of course I am acting in the poses.
The groups of muscles usually get more natural once soft gradients are applied. If we jus thave clear cut big clusters it always looks technical, but as stated: won't be visible at all. The most important thing is for me to find the anchor points for the clothes.
You could be reminded of Hogarth because of the overall proportions - I am going for idealized ones, not realistic ones.
er… I actually didn't mean to say specifically that either Night’s or Tim’s suggestions were more dynamic/correct or whatever; just affirming more broadly the idea that the long process you've gone through to get to that stage doesn't seem to be solving/refining a lot of the issues you might hope it to and instead is producing quite a bit of extraneous fiddly stuff (loads of full outlines and bones and muscles etc.) when the important stuff is pretty streamlined lines and masses.
The latest looks better but I'm too tired to analyse.