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2D & 3D / Low Poly Girl -Dahlia
« on: November 05, 2008, 11:17:18 pm »
This is my first time trying to make my texture nice and organized. I uv mapped it by using a projection unwrap instead of Blender's normal unwrap by using seams.
Right now the only problems I can see is that it is inconsistently pixelly, (also her left leg and arm are not actually attatched to the rest of the model)
I would like some Texture and UV mapping tips. (and for bonus points someone can tell me a handy way to reatach duplicated limbs in blender).
Right now the only problems I can see is that it is inconsistently pixelly, (also her left leg and arm are not actually attatched to the rest of the model)
I would like some Texture and UV mapping tips. (and for bonus points someone can tell me a handy way to reatach duplicated limbs in blender).