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Messages - xanthier
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Pixel Art / Re: my first lizard with halberd
« on: January 10, 2007, 03:52:33 am »
Oh wait, that things a cape? Yea that definitely looks to be some boulder action back there :P

ditto, I thought that as well.

Pixel Art / Re: [WIP]Main character for an SRPG, need crits!
« on: December 29, 2006, 06:54:32 am »
Half of his body is still pointed in the wrong direction. If you want people to look at this and crit it, at least pay heed to their advice.

Actually I haven't posted anything since those crits, you must have misunderstood me.

now that christmas is over i have time for art again :) so... I've worked on this several hours changing things.  i tried to incorporate some of the changes and edits I saw on here, like the armor thing.  Thanks for the advice Adarias I know the figure stays in perspective I just have a hard time seeing when I start to stray from the beginning, it's a lot easier to see perspective with a cube! it's hard with curving objects.  I didn't notice the perspective got all skewed again til someone pointed it out, i just knew something didn't look right.  From now on I will always double-check perspective when I see something off.  I struggle with it.

i'll try to list changes I made.

thanks adrian for the armor edit, I've incorporated it into my new sprite, however the pads are supposed to be silver and his chestplate is supposed to be black, mine looks kind of purple but i think that's how you do black in this style. i also tried to fix perspective, feet aren't sideways anymore but I'm not certain there aren't problems still. The legs look misaligned with the body somehow.  the leg armor looks off as well, the legs have proved to be really tricky for me  :huh:

I tried changing the colors and adding detail. that's about it.

and  yes, a sword does belong in his hands! ;) I don't want to add it until the body is right.

Thanks to all who commented!

I wanted to add this question, should I increase the contrast maybe on the dark outline colors?

Well, i went ahead and tried some more minor changes, mainly color and the left arm.

I tweaked the perspective cause standing on the tile it still looked off, I also need input on color choices, I tried to highlight and shade with different colors. Left arm still looks funny, I will try to fix that.

Pixel Art / Re: [WIP]Main character for an SRPG, need crits!
« on: December 20, 2006, 03:02:48 pm »
Please don't just "BUMP", for the heck of bumping. Only do so if you have anything worth it.
I don't know how many times I said this already around the boards, but if people want to comment on your stuff, they will no matter where on the page it is.
You've been warned.

As for your sprite, the colors look muddy, and the choices are rather boring and common (you shade red with dark red, and blue with dark blue etc) and overall, the coloring looks kind of dirty (probably due to subtle color shading).
The face, right leg and chest are off angle.
Overall you could pack more details, as I believe that's one of the key things when working small.

I've actually been here a very long time, off and on.  I actually bumped because I had posted several updates, this post was about to goto page 2 and nobody would have seen the changes.  Maybe I'll just re-post next time.

Thanks for the crits everyone, a lot of things were pointed out that I didn't see which is why your opinions are so valued.

Pixel Art / Re: [WIP]Main character for an SRPG, need crits!
« on: December 20, 2006, 05:59:40 am »

EDIT: this is actually the update that should have been posted here"

Pixel Art / Re: Swamp tileset
« on: December 17, 2006, 07:47:24 am »
I like this! He looks like the protagonist guy from wolfenstein. 

BJ Blakowitz?!  :lol:

Pixel Art / Re: [wip]my first real isometric piece
« on: December 17, 2006, 04:36:29 am »
Well yes they are actually, otherwise they are called holes.

Pixel Art / Re: [WIP] Sprite lineart for a Tactics style game (2nd try)
« on: December 17, 2006, 02:42:19 am »
*BUMP* with an update. 

I colored it, I'm not loving it. Not sure i like the palette either. Crits appreciated, thanks.

another update

I just wanted to see them together. I know the tile needs works, feel free to give cc for that too.

325 views and only one response  :(

Pixel Art / Re: self portrait
« on: December 16, 2006, 10:30:24 pm »
I agree, it looks like a strip of skin or fatty tissue, lays across the bridge of the nose and under the eyes. reminds me of some kind of scarring the way that it looks shiny.

Pixel Art / Re: Lineart Exchange. Because I only like doing half the work.
« on: December 16, 2006, 10:27:16 pm »
Heres my contribution :)

All hail the snail!!!!

your lineart could be a little cleaner, and I believe you didn't close the shell at the back.

Pixel Art / Re: [WIP] Sprite lineart for a Tactics style game
« on: December 16, 2006, 09:45:32 pm »
Thanks, I thought perspective might be a problem, that's why I started with the lineart .  I see how I got sloppy, i will fix and repost.

Here is my 2nd effort. I tried to carve this guy from a block and I also gutted Adarias's sprite and used it for a strictly visual reference, I hope he doesn't mind.  I had a harder time seeing the perspective in Disgaea sprites because they have all these more complex poses.

Mine is on the left,

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