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Messages - Gogglecrab
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1
Job offers / Re: [PAID] Gameboy-Style RPG Pixel Artist wanted
« on: June 13, 2018, 08:59:08 pm »
PM Sent!

2
Job offers / Re: [Paid] Pixel Artist for Low Res Contra-Like Game
« on: January 24, 2017, 11:07:37 pm »
Looks interesting, email sent! ;D

3
Job offers / Re: [PAID] Pixel Artist for large project
« on: May 20, 2016, 02:20:03 am »
Looks interesting! Sent you a PM.

4
Archived Activities / Re: Secret Santa 2015
« on: December 26, 2015, 03:50:10 am »
Quote
Gogglecrab! the giver. Here to give you the gift of death wether you like it or not =O nice silouethe style and mix of resolutions. DANKE!  :D


Haha, you got it. I'm glad you like it! You gave a pretty awesome gift too, love the colors in that piece!

5
Archived Activities / Re: Secret Santa 2015
« on: December 25, 2015, 06:47:13 pm »

Oh my god, Jeremy my man you absolutely nailed it! :yay: I love it all, present and piece; great atmosphere! Excellent work my friend, many thanks!

Great gifts from everyone this year, I love all you little bastards! Here's to an awesome 2016!

 :y: ;D

6
Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 19, 2015, 06:33:27 pm »
"Like a half-crocked dead hoofer straight from the Gin Mill, I stumble out from the shadowy thicket, late November, once more.

Sun rays pierced my eyes with brute, likeness to that of a sinner's blade. Amongst the rolling green hills, ancient springs, mighty oaks, and megalithic weather-beaten stone ruins, one thing stood out to me most; even more than the sweet serenades of those Eastern Meadowlark song birds.

There in the expanse of lush green grass, backdropped by the beauty of an old weeping willow, sat a clunky white computer monitor, straight out of the 1990's.

Eyebrows furrowed, with a gaze of intrigue, I dared to take a closer look. Amongst the pixels, burned in the phosphor of the thick glass screen, read four simple words..."


PIXELATION
SECRET SANTA
2015

Or in other words, I'm in.

Likes:
- Old Hollywood/movies & cinema
- Film Noir
- Literature (partial to the likeness of Jules Verne, H.P. Lovecraft, H.G. Wells, etc.)
- Typography/Calligraphy
- World history
- Traveling
- Cryptids/Creatures/urban legends/the paranormal
- Greek/Roman/Norse mythology
- Archery
- Gunslingers
- Mechanical machinery
- Coin operated machines i.e. fortune tellers, candy/cola vending, cigar, player pianos, slots, claw, etc.
- Woodworking
- Steampunk
- WWII era
- Time travel
- The 40's 50's
- Turn of the century (late 1800's, early 1900's)
- Abandon cities, temples, buildings, cultures, etc.
- Nature/Animals/Survival
- Trinkets/tonics/elixirs/artifacts
- Weapons
- Clashing genres such as retro-futuristic or cowboys and aliens
- Magic/mystery
- Cryptology/puzzles
- Tongue-in-cheek humor
- Music

I'm a man of many interests, it's hard to go wrong! :y: ;)


7
Archived Activities / Re: Secret Santa 2014
« on: December 26, 2014, 03:29:11 am »
omg I love love love it!
Thank you so much Googlecrab, this is exactly what I wanted :D

I'm really glad you like it! It diverged a bit from my original intentions due to time constraints but I am still quite happy with it's turnout, especially now knowing that you enjoyed it! :P

Many thanks to you as well ToyKing, Love the clock tower! I do hope you'll get some sort of gift out of this... :(

EDIT: BatElite saves the day!

A big shout out goes to everyone for sure though, lots of great gifts this year! Merry Christmas to all!

8
2D & 3D / Re: Low poly Vehicles
« on: November 21, 2014, 09:02:38 pm »
I've already figured that part of it out now but you were right; I was just curious as to how you kept the pixels from blurring when you rendered it. That's clever though, I enabled snap to pixels when texturing but I never would have thought of doing that with a grid for the mesh. Now you've really got me excited!

9
2D & 3D / Re: Low poly Vehicles
« on: November 21, 2014, 03:52:16 am »
Yep, now that I look at the two together I'd say the top is a definite improvement! :y: Love the new delivery boxes too!

By the way, if you don't mind me asking, do you model the textures off the vehicles or vice versa? And, what do you use to keep the pixels sharp when you UV map?

10
2D & 3D / Re: Low poly Vehicles
« on: November 20, 2014, 09:56:54 pm »
This is marvellous! I mean seriously. My friend, these things... these things! (pardon my french) Are straight up. Hella fuckin' balls to the wall turn around slap it down and take em' into town all the way down to my stompin' ground bomb diggity bitchin'! :lala: Once more, I apologize for that but I just had to get it out...

Anyhow, needless to say I'm going to try this out for myself. Excellent work! :y:

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