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Messages - Drake
Pages: 1 [2]

11
Commercial Critique / Re: The CC suggestion thread.
« on: August 17, 2007, 01:52:28 pm »
Darkstalkers
Demetri Maximoff
http://tsgk.captainn.net/dld.php?s=arc&f=darkstalkers3_demitrimaximoff_sheet.png

Most of them seem to be the same but i'd think they'd come in use  :)

12
Pixel Art / Random Peice
« on: August 17, 2007, 01:23:28 pm »
I was working on this yestruday night and this morning, since i last posted HOPEFULLY my skills have improved, im currently working on a line art as well from... The guy who's doign all the Demons? I can't remember his name  :P

But heres a random peice i was working on. It's not a sprite, it's not a portrait, it's just a doodle. Anything i do to improve?


13
Pixel Art / Re: Drakes work
« on: March 19, 2007, 05:49:41 pm »
Posted up a little Project i'm doing at the moment.

Look above and tell me what you think please?

14
Pixel Art / Re: Drakes work
« on: March 18, 2007, 01:55:11 pm »
Just had q uick shot at it with a colour palatte i found on a micro board.

Edited the feet and moved the head around a little bit and added a little gun on the right arm.

15
Pixel Art / Re: Drakes work
« on: March 18, 2007, 01:35:55 pm »
Can nenver be perfect first time  :P

16
Pixel Art / Re: Drakes work
« on: March 18, 2007, 01:21:02 pm »
photobucket? the entire internet doesn't like bitmaps. It's not a web format.

--- onto something more relevent ---

The robot's lines could be made more interesting, I would suggest that you use it as a practice piece to refine your coloring and lining skill, it's a good size to start out on. Try er-working the shading, right now everything just looks a little smudged. Take a look at some other robot pixel arts, i think there is a video in (http://www.wayofthepixel.net/pixelation/index.php?topic=2144.0) this thread that has to do with robots, or a robot, at least. Try to stray away from an all grey palette (that is, until you become very adept in pixel art, then move onto photography in your later years, and take all black and white photos as a stylistic choice and everyone thinks you're really 'deep'.) *AHEM* anyway, yeah, you have so many grays in such a small area that it just looks like the gradient tool in photoshop. Try to pick about 3 shades and then define areas so there is more of a sense of volume to each individual 'chunk' of the robot.

The pose could be more intreguin, maybe seperating his legs and having him face the viewr more, and turning his head slightly would make it more dramatic. If you look you can find sprite sheets of all the Megaman bosses, they have some really dynamic poses that would be good to study.

Best of luck.

Thanks for all the feedback guys.

I've seena Megaman Generic Sheet on www.panelmonkey.org which made me look around  the internet and things.

Should i try the grey's in a blue/silver type colour?

And also i'll see what i can do with it, as Setz made in for Lineart Exchange i'll atempted it, i'm also more used to the bigger one such as micro heroes.

Might post a few later on though.

17
Pixel Art / Re: Drakes work
« on: March 18, 2007, 01:02:45 pm »
Meh Photobucket doesn't like bitmaps, it's changed into a jpeg, it used to do that i just forgot to save it in png.

And the eye has three shades

18
Pixel Art / Drakes work
« on: March 18, 2007, 12:33:26 pm »
Line Art; Update-

Here's a little project im doing at the moment a little set of Necromancers whcih is currently in progress of making.

19
My first pixel peice, credit to Setz for the lines.
(I also do Microheroes)



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