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Messages - Mathias
Pages: 1 ... 177 178 [179]

1781
General Discussion / Re: Choosing colors and pallettes
« on: December 16, 2008, 05:17:11 pm »
I always regret it when art is transformed into mathematics and science, yet color theory is inherenty technical and necessary for the artist to have at least some grasp of. I'm disposed to ignoring the finer details and just trying to get away with knowing the basics, thinking that a true 'artistic eye' will carry me through, making up for the lack of technical comprehension. "The masters" didn't delve into color theory in this manner, yet look at their amazing work. Yes, I'm comparing renaissance oils to pixel art, why not?

It may've already been addressed in this maze of a thread, but I have questions, as we all should:

What colorspace do you guys work in?

A lot of discussion so far on picking colors, but while working inside which color model?

For example, it was referenced somewhere in this thread that RGB is only capable of displaying a portion of what LAB can display, LAB having a much greater gamut. LAB is the common choice among photographers afterall. But would it not defeat the purpose of using LAB to pick colors from if still working in an RGB formatted document, or is it obvious that if one is picking from LAB, that he work in LAB color mode as well?

Additionally, internet browsers are said to use the sRGB colorspace, not RGB. So even if you do careully plan out your color picking plan of attack to get max colors, etc, your pixels on the net are dumbed down to sRGB, a color model that just about fits inside of RGB because it is so limited.

Photoshop, which I use, makes these colorspaces readily available. I don't know about you GraphicsGale, ProMotion, etc., users.

1782
General Discussion / Re: How to pick a palette
« on: December 15, 2008, 04:16:50 pm »
TrevoriuS, insightful, thanks.

See, I had already found that great thread you linked to, and am actually already using a palette from it, but slightly augmented to better suit my needs. Yet I'm still trying to stay true to it as much as possible, because I wanted the challenge of picking a palette and creating an entire scroller with it and not deviating. Now I see that's pointless and detrimental to the project - making myself settle for colors that could probably be better.

So, just how far into graphics production should I be in order to confidently make a conclusion on color palette? Would I need to comp up all "types" of art in the game to make sure I can do so with the chosen palette? Meaning I would quickly rough in various chunks of levels and sprites until I was happy with my color selection. That seems sensible, if that's what you're suggesting.

1783
General Discussion / How to pick a palette
« on: December 12, 2008, 12:12:00 am »
Simply put, how does one wisely choose the right palette for the right job?


For example, if starting art production on a pixel-art style side-scroller game set in outer space, how do you guys here create a palette that'll give you the versatility you need, yet still emulate that great low color, old school look.

I'm thinking somewhere in the neighborhood of 24 colors. I tried to just arbitrarily grab a palette and run with it. But, even after making mods to it, I'm still unsatisfied with what it offers me.

I know you guys feel my pain, where am I going wrong?

1784
General Discussion / To play Dodonpachi..?
« on: January 06, 2008, 09:46:00 pm »
After becoming so familiar with DoDonPachi through posts here, I can no longer delay in playing it.

I run a PC. http://www.romnation.net/srv/emulators.html has any emulator you could want but which do I need? I can only find vague info on this. If it's an "arcade" emulator I need, is there more than one?

I've already downloaded the emulated DoDonPachi game files here: http://www.romnation.net/srv/roms/22524/mame/DoDonPachi-International.html

1785
General Discussion / Good pixel book?
« on: December 24, 2007, 06:44:46 pm »
Looking for a good book on pixeling. Can someone suggest?

1786
Commercial Critique / Re: Commercial Critique - Shadow of the Beast
« on: March 24, 2007, 08:08:03 pm »
Looking at the screenshots more, I just can't believe the monotonous color ramps this guy used for everything. Amiga500 I know, but come on!'

Pixeling has come a long way indeed.

1787
I know it's been a while but i finished it off.


Cool lighting. Reminds of an eerie full moon, outside in some gothic courtyard or cemetary. As for this being a remake, you guys are putting that poor guy to shame. Someone should link him to this thread, he'd get a huge kick out if.

1788
Pixel Art / Critique please. New to pixeling.
« on: March 24, 2007, 06:30:08 pm »
  Hey guys, I'm new here. I recently became afflicted with the pixel fascination, after all of this time being a digital artist. I don't know why it took so long.

Anyway, I'm seeking crit from the pros, and I think I'm in the right place.

Started a Pixel Joint gallery, here's my most current project:



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Right now I'm working on all the pixel techniques, AA, dithering, SelOut, etc. The characters were created just to have subject matter to practice on.
Thanks for viewing. Leave me a comment. Even if you just wanna say I suck! My goal here is to simply improve my pixeling as fast as possible, I figure guidance from you guys will help a lot.


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