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General Discussion / Re: List of the Old Skool palettes
« on: January 19, 2009, 12:24:07 pm »
Ai, what are you talking about!? Hehe, crappola. I had no idea simple greyscale conversion could be so complicated. The terms "ycbcr" and "rgbp" don't appear once in Photoshop CSIII's help docs or any other Adobe CSIII's help docs for that matter. I'll look into this more, later. I'll have to see what other imaging tools I can get t deal with pixel art projects more accurately.
But, can we at least define the actual colors for the C64 pal in easy to use hex codes?
When importing a palette into a working image document it's easy to accidentally ruin it with different color space conversions, which may sometimes impose very subtle dithering when converting, thereby increasing the amount of colors in your sprite or scene unnecessarily. Having defined hex to refer to would prevent that, here's my submission, can we all agree on this? :
But, can we at least define the actual colors for the C64 pal in easy to use hex codes?
When importing a palette into a working image document it's easy to accidentally ruin it with different color space conversions, which may sometimes impose very subtle dithering when converting, thereby increasing the amount of colors in your sprite or scene unnecessarily. Having defined hex to refer to would prevent that, here's my submission, can we all agree on this? :