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Messages - surt
Pages: 1 ... 3 4 [5] 6 7 ... 57

41
General Discussion / Re: Graphics Gale Onion Skin REFUSES to work
« on: June 30, 2017, 09:29:58 pm »
White is your transparent colour. Onion skin shows opaque through transparent, not transparent through opaque.

42
General Discussion / Re: Pixel-Gameart Appreciation Thread
« on: June 29, 2017, 10:01:02 am »
Ziggy
Know it from PJ way back, never realized that this was an actual game. Search led to your blog which led to TIGS thread, but link to game is dead.  :(

43
General Discussion / Re: Blurry Forum Images
« on: June 29, 2017, 09:49:17 am »
Yay! :D

44
General Discussion / Blurry Forum Images
« on: June 29, 2017, 06:41:17 am »
Recently upgraded to a 4K monitor, so I'm viewing pixely sites at 200% zoom.
Problem is most images on Pixelation don't scale nice and pixely, but nasty and interpolatey.
User posted images are fine, but title image, header thumbs, menu bar icons, smileys, avatars, etc. are not.

User posted images have the following relevant CSS properties:
Code: [Select]
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: pixelated; /* this is the proper one nowadays */
-ms-interpolation-mode: nearest-neighbor;

Most other images only have the following relevant CSS properties:
Code: [Select]
image-rendering: -webkit-crisp-edges;
image-rendering: -webkit-pixelated;

Could someone with the power to do so fix this?

45
Pixel Art / Re: Basic pixel title lettering
« on: June 20, 2017, 09:43:47 am »
You need to decide on a background. Neon isn't going to work against white.
Splitting the adjective from the noun doesn't strike me as good form, unless you mean for "Velvet" to be read as a subtitle: "Curse of Red: Velvet"

46
Challenges & Activities / Re: The Daily Sketch
« on: June 18, 2017, 10:23:09 am »

47
Pixel Art / Re: [WIP][CC]NES Style Level Environment
« on: June 10, 2017, 11:10:01 pm »
You can up the darkness and depth without making the background fully black by adding shadows and increasing contrast.

48
Pixel Art / Re: [WIP][CC]NES Style Level Environment
« on: June 10, 2017, 07:47:42 am »
You're breaking NES palette limitations all over the place.
Around the purple windows.
Ceiling edge.
Floor tiles.

49
I'm confident that most here would consider the core tenet of pixel art to be pixel-level control.
The more colours you have the less feasible/meaningful it is to precisely control the value of each pixel.
The same goes with resolution.

50
Challenges & Activities / Re: The Daily Sketch
« on: April 18, 2017, 08:22:57 am »
Ah, not what I was hoping for. I've been wanting painting to RGB buffer with realtime display quantization to custom palette. This appears to be indexed buffer with RGB painting being quantized onto it.

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