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Messages - infinitegames
Pages: 1 ... 11 12 [13]

121
Pixel Art / Re: Platform Game Graphics (Dumpish thing)
« on: October 01, 2007, 01:51:17 am »
Thanks Adarias. That's a cool edit and good advice. It's interesting that you both picked such a similar palette. Any reason for that choice, because I honestly don't know if I would use it. The yellows in it are great, but the reddish tones seem weird.
I really like the way you made the coin look bent and worn, with the symbol carved in more naturally. It just looks so much more like a coin than mine did. You've really changed the way I look at just the way things appear and the way I pixel them. Any advice on the properties of other materials I've used?

122
Pixel Art / Re: Platform Game Graphics (Dumpish thing)
« on: September 30, 2007, 05:26:47 pm »
Not exactly sure what sort of style you are going for, but it's probably always best to, rather than soft, fuzzy coins, have shiny coins....you can do this by adding highlights...which will also help you with your contrast issues.

Just a quick edit/fiddling with colors--study it, it might help:


Good luck!   ;) :y:

Thanks :)

I honestly don't know how to explain the style better... I guess I'd just say that the style I had was the style I was going for, but now I'd like to go for the style of that sprite I showed.

Nice edit. Your edit added a lot of depth and looks great. I don't know if I'd use the same colors you did though, but that's minor to the shading.

123
Pixel Art / Re: Platform Game Graphics (Dumpish thing)
« on: September 30, 2007, 04:01:22 am »
Hey, I found some more sprites on my hard drive.

These are the coins that are scattered around. In the game it doesn't change like a slideshow, but I just saved them as an animated GIF to make it easier.

These are the bridge tiles above, but they're colored.

This is one of those bouncy ball things:

I didn't include this one earlier because it's pretty ugly, but I think you guys could help me out a little  ;).


Here's a tree. I drew this and then scanned it, then drew over it.


Thanks  :)

124
Pixel Art / Re: Platform Game Graphics (Dumpish thing)
« on: September 30, 2007, 12:21:09 am »
Thanks, I'd really appreciate that.

and as for that look. The star and this were the closest i got.



This is supposed to have peeling paint and I guess the star was too. I'd also put moss on the door and tree etc if I could manage it.

125
Pixel Art / Re: gamemaker project
« on: September 29, 2007, 07:49:45 pm »
I've really liked what you've done with this for a long time, but those trees really stand out to me (the new ones). They're SO cool, and really unique too.

126
Pixel Art / Re: Platform Game Graphics (Dumpish thing)
« on: September 29, 2007, 05:29:49 pm »
Thanks a lot everyone :).

Pkmays, thanks for spending so much time and effort to show me what you did. I almost think the colors might be too saturated for what I was going for, but I definitely see what you mean, and I really like what you did with shading (especially in the grass and the added wood grain). Sorry about the retinal burning magenta. I just use that as my final transparent color because I know that I'll never use it ;). I'm glad you pointed out the blue in shadow thing, because I keep hearing that but never use it. I think I'll start. Oh, and about having too many similar shades, I actually  turn off antialiasing in Photoshop because it just looks so cheesy when you use it, so that's all my fault. And if you do want to have a go at anything else, that would be really cool.

Blackbelt dude... that's an awesome link! And the style. I guess I should've mentioned it before, but it's children's book and Yoshi's Island that I was going for, but I've gotta say that I really, really like the style of the guy on the left in this picture that I found yesterday:

So I'd really like to go for that style. It fits mine in a lot of ways (like being pretty unsaturated and feeling weird) but it's a lot more refined.
It's interesting that you say I should just draw with a Wacom pad, because I actually scanned and traced some graphics, but didn't put them here because I didn't consider them pixel art enough.

Baccaman21, that's a really interesting thing to say and I think you really hit the nail on the head. But I'd still really like to hear any critique and see any edits to my work. I'll try to post more things as I go along.

oh, and does anyone have any advice for giving things a little grime? I know that's a weird question given the "cuteness" of the style, but it's really important to me and I just have no idea how to go about it.

127
Pixel Art / Re: nectarine juice, or a CGA demoscene logo
« on: September 29, 2007, 02:41:04 am »
I like the orange one so much. It's really, really awesome. It's so passionate and vivid.

But the 'T' is too hard to read. I know it's there, but I can't help but think it would be best if you did something even if it's small to make it easier to see.

[edit]

Actually, I think your last update might have fixed the readability issue.

128
Pixel Art / Platform Game Graphics (Dumpish thing)
« on: September 29, 2007, 02:18:34 am »
Hey everyone. I look here every once in awhile because the art here is just so good. I hesitated to put my own sprites up here, though, because I know I'm not very skilled.

But then I saw what Doppelganger did in Camdog's post(http://www.wayofthepixel.net/pixelation/index.php?PHPSESSID=4added782200853ec08c502a4bffbbce&topic=5098.0) and I would really appreciate that amount of help, because I think I'm probably at a good level where I'll understand what you're talking about but have yet to evolve my pixel skill. Also, I didn't do 100% pixel art, so I'll let you know when I used some Photoshop techniques.

This is the main character (Tom)
 
 
I used a little Photoshop for the wood grain.
 
 
This is supposed to be a dirt background. I had a better one, but I can't find it. I used a pattern (that I made) in Photoshop.
 
I definitely did not pixel every frame. I used the perspective tool in Photoshop.
  A donut block.
 
 
I'm probably proudest of this one. For some reason I spent an inordinate amount of time on it.
 
This is probably my biggest non-pixel offense. I used some layer effects for the drop shadows. I drew them, but I used the multiply layer style. I also applied the pinstriping as a pattern so I wouldn't have to do every line by hand. It was just so big, but I know it somewhat suffered from my inability to give it the time it needed.
 
This one was hard. I really wanted the graphical style to make everything look a little dirty. Paint chipping and grime and stuff, but I couldn't figure it out.
 
Ignore the ultra flat grey ones. I don't know where the updated version of this tileset is.

Here's a link to the game as it stands currently, so you can see everything in action: http://gmc.yoyogames.com/index.php?showtopic=320837. Made in Game Maker!

I'll post more as I find more, and I really would appreciate any comments, critique and especially giving examples like on the page that inspired me to post here. Just putting these up have made me think about how flat they look. I guess that's what I wanted at the time, but I know you guys do better practically in your sleep. Lend me your wisdom  ;D.

129
Pixel Art / Re: Ghost Star
« on: April 06, 2007, 01:45:48 am »
I like what you've done, but I agree that adding more colors would really improve it. The rope is great, and I really like the outlines, it just seems like one more color would really help.

Good job using OpenGL too :),

130
Pixel Art / Re: Mage Knight art-dump, lots of sprites & info
« on: March 05, 2007, 04:09:01 am »
Awesome work dude. I just wanted to let you know that I read your tutorials years ago, and they really helped me out when I first started making games. I read them again just because they were so good and it seemed liked you'd added some.

 Also, I totally know what you mean about red. I always thought it might have been my inexperience. Good to know red just doesn't work that way :).

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